Sponsors of Wiimoteproject.com
IR Pens for Wiimote Whiteboard
Wiimote Project » Hardware Support » Bluetooth & Connectivity Help Center » Connect computer to Wii console
Pages: [1]
  Print  
Author Topic: Connect computer to Wii console  (Read 13955 times)
0 Members and 1 Guest are viewing this topic.
*
Karma: +0/-0
Posts: 2
Offline Offline
View Profile
« on: April 09, 2009, 06:30:47 AM »

Hey guys,

I'm working on a project at Cal Poly SLO for the computer engineering department. We're developing a Wii system for quadriplegics and will have a head mounted wiimote with the appropriate customized buttons and switches. That's the easy part.

The hard part is boosting the accelerometer values before they get transmitted to the Wii console. We want to connect the wiimote to a laptop and then connect the laptop to the wii (emulating the wiimote w/ amplified accelerometers).

Does anyone know how to connect a computer to a Wii, as a wiimote?

Thanks so much!

Logged
Support Admin
*
Karma: +49/-0
Posts: 1178
Offline Offline
benpaddlejones@live.com.au View Profile WWW Email
« Reply #1 on: April 09, 2009, 07:54:48 AM »

cavtecsol
Can't be done!

benpaddlejones Smiley
Logged


See my full profile and links on my Google Profile: http://www.google.com/profiles/benpaddlejones
*
Karma: +0/-0
Posts: 2
Offline Offline
View Profile
« Reply #2 on: April 12, 2009, 05:54:40 AM »

Anyone else have any thoughts on this?
Logged
Support Admin
*
Karma: +49/-0
Posts: 1178
Offline Offline
benpaddlejones@live.com.au View Profile WWW Email
« Reply #3 on: April 12, 2009, 06:47:42 AM »

cavtecsol
Sorry my post was a bit blunt here is the reasoning:

A BT radio is tasked by design, hence it connect perform beyond its design. Ie a a BT mouse radio can not be retasked to do any more than connect, sync and transmitt as that is all it is designed and constructed to do.

The BT radio in the Wiimote is simply to connect and broadcast data and receive very basic data from the Host Radio.

The BT Radio in the Wii console is tasked to connect and receive data from peripheral devices and send only limited data. This radio is not capable of a full Comms port connection as you experience with a USB BT radio for your computer.

Many have tried but none successful. I suggest you look at www.wiibrew.org this has been discussed at length there.

benpaddlejones Smiley
Logged


See my full profile and links on my Google Profile: http://www.google.com/profiles/benpaddlejones
*
Karma: +0/-0
Posts: 3
Offline Offline
View Profile
« Reply #4 on: March 18, 2010, 07:24:04 PM »

Is this still considered not possible?  I'm also working on medical research and this would be extremely useful to do.  We are developing brain computer interfaces and want to sync the Wiimote to a computer, have the computer replace some of the Wiimote controls with brain control input, and then send the resulting set of combined inputs to the Wii console.  It seems as if it has to be possible, as there are 3rd-party and even counterfeit Wiimotes out there, and it shouldn't be impossible to write something to get the computer BT to emulate the BT that the Wii console is expecting.
Logged
*
Karma: +0/-0
Posts: 97
Offline Offline
The soul of Dr. Nuclear
View Profile WWW
« Reply #5 on: March 21, 2010, 09:25:58 AM »

Yeah, if emulating the Wii Remote input to the Wii console is the only goal then it should be very possible, but you would not be able to connect the Wii Remote to the computer at the same time. There are two ways that I see you could approach this:

1. Use a micro controller and some robotics actually press the buttons on the Wii remote, you could even make a little cradle for it that could shake it or tilt it so that you generate accelerometer input. Even the Wii remote would not know that it's not being held by a human hand, just cold technology holding cold technology. :-)

2. Open your Wii remote and try to solder in electronic connections that replace the real buttons. These electronics connections could be under the control of your micro-controller. You may need to design your own replacement circuit boards to get this one to work, and there is a larger risk of ruining your Wii Remote.

Obviously, both of these are for someone with HUGE amounts of time, money and talent. but if you're already controlling computers with your mind, then I imagine you got those. Good luck.
Logged

James Mclain
Owner and Creator of
Whalebone IR and Software

http://whaleboneir.com

or view and buy our products on ebay:

http://ebay.com   Search for IR pen or products by shakespeare1212.
*
Karma: +0/-0
Posts: 3
Offline Offline
View Profile
« Reply #6 on: March 22, 2010, 09:36:43 PM »

Thanks for the reply.  We do have money and talent, but unfortunately time is harder to come by.  The 1st option would be quite entertaining, but we need our whole setup to be portable and fit inside a hospital room so it probably wouldn't work.  The 2nd option would work, but I was hoping for a quicker, software based solution.  I'm an electrical engineer by trade, though, so I shouldn't be afraid of a little circuit work.

I've actually just come across the Dolphin emulator, and was thinking it might work to just dump our games from the Wii console to the computer using Homebrew, connect the Wiimote to the computer, and then all we would need to do is replace some of the Wiimote controls with brain input before sending the controls to Dolphin.  Does this sound feasible?
Logged
*
Karma: +0/-0
Posts: 1
Offline Offline
View Profile
« Reply #7 on: April 04, 2012, 03:14:44 PM »

Hi
I am hoping that you are still registered to this site as I am planning to do something similar to what you proposed. I am trying to connect my desktop computer to the Wii console and then control the Wii through my computer. So if you had managed to make any progress on your project some help would be much appreciated as there seems to be little support for this kind of thing online. I think I will be ok with sending information once the connection is established, I just cant see how to connect to the console at this time.

Cheers Smiley
Logged
Pages: [1]
  Print  
 
Jump to:  

Clicky Web Analytics