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Author Topic: 3d head tracking for existing video games  (Read 7891 times)
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« on: December 29, 2008, 02:00:47 AM »

If I knew more about programming I would try to make this work... but since I don't yet, I was thinking that maybe someone else could make a mod for games like Crysis or Oblivion with 3d head tracking.  Both games have first person and 3rd person views enabled in mods, and Crysis has an over the shoulder mod.  If the camera position can be moved around in these mods, can't the camera position be changed so that it's dependent on the user's head position using Johnny Lee's code for the 3d target program?
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« Reply #1 on: December 29, 2008, 08:23:32 AM »

The camera can be moved fairly easy in any engine, in fact you can go into the console and there's usually a simple console command that you can change to set the physical location of the view.

So, the thing that would have to happen would be to somehow program whatever game it was to read data from the wiimote. If that were done, then it would be possible to translate that data into a physical location. I think it's possible, but then again, I don't program! Tongue I'd go ask on a modding forum (try here at ModDb due to its multi-game mod scene) and see if there are any engines that would be able to be coded to read the data from the wiimote. If the engine can handle it, then you can always use Johhny's source code for reference.
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« Reply #2 on: January 04, 2009, 11:54:34 PM »

a game like time crisis would be ideal with the head tracking, as there is a problem that is struck when moving around in the game world:
If you want to move forward with the head tarcking you walk forward, but the limitation is you can only walk so far before you hit the tv.
so the solution would be some sort of tread mill.
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« Reply #3 on: May 17, 2009, 10:08:46 PM »

If I knew more about programming I would try to make this work... but since I don't yet, I was thinking that maybe someone else could make a mod for games like Crysis or Oblivion with 3d head tracking.  Both games have first person and 3rd person views enabled in mods, and Crysis has an over the shoulder mod.  If the camera position can be moved around in these mods, can't the camera position be changed so that it's dependent on the user's head position using Johnny Lee's code for the 3d target program?


since this post wasnt so far down, i thoguht id give some input and ressurect the code. theoretically this is VERY possible. the soruce code has been released for the wiisis mod already, it doesnt have head tracking... but, im sure it can be implemented.

Crysys actually has source code released as well, so if the wii code is well documented you should be able to fairly easily add in what they call flowgraphs, that pass the wiitmote controls directly to the game. this would be an awesome way to control camera location too. 

I think the biggest problem with head tracking in games is its current usefulness,
see if you turn your head in a game, you are turning you head away from the actual
game. it really only makes sense with head tracking if you can constantly actually
see something at the point your turning your head.

the great thing with the mouse, is that you always have your crosshair at the center
of the screen, if you run out of room to turn, you just pick up the mouse and place it
back down.

ive been trying to think up a easily usable way for more interaction. and the only thing
that i can really come up with is adding controls for the feet, this would make things more
active i guess, but im not sure many people would like it. that would primarly be used for
turning and moving forwards.

but we are kinda talking VR more when we are talking head tracking arent we?

I
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« Reply #4 on: November 22, 2009, 03:46:57 AM »

Hi, just a new user here,

But this was exectly were i was looking for!

My idea was place 3 beamers(implemented as 1 screen) in a room and show the game on the screen

Then use headtracking for avoiding, jumping ect. and also use a second wii controller in combo with nunchuk and the plastic gun holder.

I have some people at my college group who can program java couldn't be to hard to change a game input would it?

greetz,

Stefan Postma
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« Reply #5 on: August 17, 2010, 12:42:42 AM »

search for freetrack this is a software yo make a cap with 3 ir diots and configur the software and you can use it in many games  instruktion and more on the page
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