If I knew more about programming I would try to make this work... but since I don't yet, I was thinking that maybe someone else could make a mod for games like Crysis or Oblivion with 3d head tracking. Both games have first person and 3rd person views enabled in mods, and Crysis has an over the shoulder mod. If the camera position can be moved around in these mods, can't the camera position be changed so that it's dependent on the user's head position using Johnny Lee's code for the 3d target program?
since this post wasnt so far down, i thoguht id give some input and ressurect the code. theoretically this is VERY possible. the soruce code has been released for the wiisis mod already, it doesnt have head tracking... but, im sure it can be implemented.
Crysys actually has source code released as well, so if the wii code is well documented you should be able to fairly easily add in what they call flowgraphs, that pass the wiitmote controls directly to the game. this would be an awesome way to control camera location too.
I think the biggest problem with head tracking in games is its current usefulness,
see if you turn your head in a game, you are turning you head away from the actual
game. it really only makes sense with head tracking if you can constantly actually
see something at the point your turning your head.
the great thing with the mouse, is that you always have your crosshair at the center
of the screen, if you run out of room to turn, you just pick up the mouse and place it
back down.
ive been trying to think up a easily usable way for more interaction. and the only thing
that i can really come up with is adding controls for the feet, this would make things more
active i guess, but im not sure many people would like it. that would primarly be used for
turning and moving forwards.
but we are kinda talking VR more when we are talking head tracking arent we?
I