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Author Topic: Wiimote Max MSP object  (Read 9599 times)
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« on: January 15, 2008, 06:32:19 PM »

hi, im just wondering if anyone has used this Max Object to handle thew Wiiremote..

http://www.iamas.ac.jp/~aka/max/#aka_wiiremote



is it as simple as it seems to be utilize?

thanks
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« Reply #1 on: February 19, 2008, 05:55:40 AM »

http://www.neither-field.com/video/ddd_web.mov

Was done with the aka.wiiremote object in Max/MSP/Jitter.

Lots of fun!

Sometimes you need to be patient getting the object to see the wiimote - restarting max/msp, etc. It's very stable from then on - Scott and I had our installation running for days.

Barry
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« Reply #2 on: February 19, 2008, 05:20:03 PM »

It can be a bit tricky to sync. Follow the first 3 steps, and if it does not work, do as follow:
4/ turn off the wiimote (keeping "power" pressed)
5/ click "disconnect" on the object
6/ start from 1/
Sometime, even if you receive data in the P motion graph, it might still not be totally functional. A good way of checking is to tick the vibration box, if it vibrates than it's good (sorry about that).

The drawback is that you cannot track the 4 individual dots when using the IR camera. It will only gives you X and Y data.
To do this, you'll need to download OSCulator (freeware). This app will let u choose between the X and Y axis option (if using 2 IR leds as calibration, like the infrared sensor bar), and/or the Raw IR data of 4 tracked dots.
http://www.osculator.net/wiki/


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« Reply #3 on: March 04, 2008, 01:04:56 AM »

Does anyone know if this Max object has been ported to Max's open-source cousin, Puredata?  I'm a Pd user, and I've been sending Wiimote data from GlovePIE over a virtual OSC (Open Sound Control) port.

Dave MacD
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« Reply #4 on: April 08, 2008, 10:07:46 PM »

Does anyone know if this Max object has been ported to Max's open-source cousin, Puredata?  I'm a Pd user, and I've been sending Wiimote data from GlovePIE over a virtual OSC (Open Sound Control) port.

Dave MacD

hmm how is that, GlovePIE to PD?? is there code out there to support multiple tracking points? ive beeing using the tk.Wii object in Max, as im only on PC, but i would like to use more than 1 tracking point. I was thinking of maybe intercepting the numbers somewhere in the in Johnny Lees 'grid' program for Finger Tracking!
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« Reply #5 on: April 27, 2008, 09:25:07 PM »

I'm interested in the way musicians move when they play their instruments. 

I'm a composer/trumpet player, and I've been working with a lot of saxophonists recently.  I built an IR array and when I point it and a wiimote at a shiny instrument, the light is reflected in all directions (due to the irregular shape of the instrument).  I track 4 dots (the most the wiimote can detect) as the player moves.  GlovePIE tracks the x/y coordinates of these dots and sends them to a port via OSC (like MIDI, but better).  I tell Pd to listen on the same port and it gets the x/y numbers from GlovePIE, which it then uses to create a visualization that parallels the player's motion (in GEM).  It's still a bit buggy (the wiimote doesn't always pick up all 4 dots, so sometimes only part of the visualization follows), and my IR array could be a lot better, but hopefully I'll have more time to mess with it once classes are over next week.

The GlovePIE documentation includes a pretty clear explanation of OSC script, and the hardest thing I had to do was figure out how to load the external into Pd to deal with OSC.

No need to dig through Johnny's code!

Dave MacDonald
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