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Author Topic: Programming thrust.  (Read 1244 times)
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« on: September 04, 2009, 07:07:41 PM »

I really apologize first if this question has already been adressed in other posts (I couldn't find posts directly relating to it) and second for what I'm sure is such a nube question.  I am designing a PC game where the wii controller is used as a shovel, and the force of the thrust determines the score for that shovelfull.  Does anybody know how to program thrust for the controller?  Please help.  Thanks.
« Last Edit: September 04, 2009, 11:15:45 PM by maron1111 » Logged
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« Reply #1 on: September 04, 2009, 07:47:19 PM »

I'm no pro but I all you'll have to do is look for the acceleration in that axis.

More accel. = more "trust"
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« Reply #2 on: September 04, 2009, 10:01:05 PM »

All of the .PIE files I could find for GlovePIE didn't seem to have that capability.  Does anybody know of a configuration which could be used as a shovel emmulator, or how I would write one in GlovePIE?  (I'm not a programmer, and have a very limited knowledge of programming.)  Thanks
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