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» Programming thrust.
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Topic: Programming thrust. (Read 317 times)
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maron1111
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Programming thrust.
«
on:
September 04, 2009, 11:07:41 AM »
I really apologize first if this question has already been adressed in other posts (I couldn't find posts directly relating to it) and second for what I'm sure is such a nube question. I am designing a PC game where the wii controller is used as a shovel, and the force of the thrust determines the score for that shovelfull. Does anybody know how to program thrust for the controller? Please help. Thanks.
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Last Edit: September 04, 2009, 03:15:45 PM by maron1111
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KE7JLM
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Re: Programming thrust.
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Reply #1 on:
September 04, 2009, 11:47:19 AM »
I'm no pro but I all you'll have to do is look for the acceleration in that axis.
More accel. = more "trust"
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maron1111
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Re: Programming thrust.
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Reply #2 on:
September 04, 2009, 02:01:05 PM »
All of the .PIE files I could find for GlovePIE didn't seem to have that capability. Does anybody know of a configuration which could be used as a shovel emmulator, or how I would write one in GlovePIE? (I'm not a programmer, and have a very limited knowledge of programming.) Thanks
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