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« on: January 09, 2010, 05:31:28 PM »

I am not a programmer, but I have a idea if someone would like to work on it for the group.  I would like to turn the wiimote into a student responds systems.  I could see an interface where that tracks the keys hit by a wiimote during a set time limit. I could see each of the wiimote being identified by each having a different combination of blue light indicators on the bottom of the wiimote.

This could be a cheap way of using the wiimote as a student responds system in the classroom.

I hope this can be done.

Good coding.
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« Reply #1 on: January 09, 2010, 05:51:59 PM »

Hi,
I believe they already have a solution for this: iClicker. I am going to George Mason University and I had to buy an iClicker that do an awesome job in term of student responds system and its cheaper than buying a Wiimote. 

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« Reply #2 on: January 10, 2010, 12:35:00 AM »

Hi,
I have been building a Multiple Student Response System for my class using mice. A=right click, B=left click, C= Middle click, D=left and Right click etc.
Each student has a mouse with its own unique identifiable cursor with true screen presence. The are a lot of cursors on the screen but sudents seem to extraniate the others out and only "See" theirs.

They can vote on Multiple Choice questions from A to G (that's up to 7 different choices), vote on true or false questions, they can also simultaneously drag and drop objects, (the teacher can even "weight" objects so that they require 2 or more students to actually drag that object to the right place colloboratively), simultaneously draw on the screen in a variety of colours, place their individual cursor on a continuum so that the teacher and the class can guage how much they like/dislike something, enter text into their individual response sections for whole class simultaneous brainstorming, solve mathematical questions using the on-screen keypad all simultaneously. Every student is engaged 100% of the time, all interacting with the Whiteboard all from the comfort of their seat using wireless mice.
I still use my wiimote whiteboard but because this isn't related to the wiimote project I haven't posted this incredible unique feature here before. My whole class set up with 30 wireless mice and my fully operational wiimote IWB only cost AUS$600.

No student has to wait their turn, no time is wasted as students one at a time leave their seat to have a go.
Just brilliant. And the cost makes it affordable to everyone!!!

Cheers ,
Joe
« Last Edit: January 10, 2010, 11:23:54 AM by jdkestewart » Logged
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« Reply #3 on: January 10, 2010, 12:40:43 AM »

I looked up Iclicker and it is still $1600 for a class set of 24.  I do not have that much money.  What is the software used for the mouse response system. I am still looking for anyone who can build a program to use the wiimote.
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« Reply #4 on: January 10, 2010, 01:49:59 AM »

As this is a wiimote forum, I don't know if it is appropriate to discuss other types of Student Response Systems on this board. So at the risk of this I will. Sorry if anyone is offended. Commercially available SRS (Student Response Systems) are a good way to go in terms of involving every student and keeping them interested. They love the fact that they all have an input - AT THE SAME TIME! However, the cost of these is prohibitive to most people. There are many types out there. I've looked into each extensively and each offer a unique experience. None however offer all features that the Multi-Mice System can do. Because the children have a true real time simultaneous presence on the screen it creates a "shared learnspace" a very unique collaborative learning experience.The IWB is now THEIRS!!! I call an Interactive White Board a "Mono active White board" because it typically engages only one student or teacher at a time.
The other issue is that when you get more than one student out the front to use the board, the rest of the class physically can not see it. This is why the mouse on each students desk is the BEST way to go. They can all interact, they can all see the board, they don't have to wait for their turn, and there is no wasted time as students take turns walking out the front to do theit click, hand the pen to the next student, wait for them to walk out to drag their object etc etc. It is also so affordable as each mouse only costs about $13 each. Hook up as many as you need though usb hubs. It is basically plug and play once it is set up.
There are 3 different platforms that I use to create the ultimate FUN learning experience. A professor in Scotland who is fully in to 21st Century Learning and the pedagogy behind integrating technology into the classroom, Stephen Heppel (look him up on youtube) said, "If only we can make learning games, then we'll be there!" This system now does just that.
I'm creating a blog that explains how to do all this. I've just started it so it is pretty raw.
If you're interested pm me and I'll give you the link to the site as I don't want it fully out there just yet. I've been using a multi-mouse setup in my classroom since May. I believe that I am one of the first if not the first class in Australia to be using it. Every conference I've been to regarding IWB and associated technologies have not seen or heard of this system. A fairly bold statement but I hope to see if others are using it too.

Regards,
Joe
« Last Edit: January 10, 2010, 11:11:55 AM by jdkestewart » Logged
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« Reply #5 on: January 10, 2010, 02:50:25 PM »

jdkestewart
I think discussing any interactive technology related to Wiimotes is appropriate to this forum.

idproc
Search surgeforge I'm certain this has alreayd been done, but was not very stable connecting multiple Wiimote can be problematic with many stacks.

Feel free to ahve a play and post your iterations here as there are many that can help you test and develop.

benpaddlejones Smiley
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« Reply #6 on: January 10, 2010, 05:55:45 PM »

jdkestewart
I think discussing any interactive technology related to Wiimotes is appropriate to this forum.

idproc
Search surgeforge I'm certain this has alreayd been done, but was not very stable connecting multiple Wiimote can be problematic with many stacks.

Feel free to ahve a play and post your iterations here as there are many that can help you test and develop.

benpaddlejones Smiley

Hi All,

There may be a limit on the maximum number of Wiimotes that you are able to connect. I have connected 4 Wiimotes simultaneously but have not tried more before. According to Bluetooth specifications, up to 7 Bluetooth devices can be connected at one time.

The multiple mouse input system that Joe have mentioned, most probably is the Microsoft Multipoint SDK.

http://www.microsoft.com/unlimitedpotential/TransformingEducation/MultiPoint.mspx

Regards,
Boon Jin
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« Reply #7 on: January 16, 2010, 06:46:06 AM »

Hi Boonjin,
Hi all,
Programs that use multiple mice have been around for quite some time. It seems to me (without trying to sound like a conspiracy theorist) that this technology has been somewhat supressed or is only available in the developing world. Microsoft have been trialling this concept for a couple of years now - very successfully - but still haven't officially released it.

The one I referred to and have been using since mid last year can be seen here. It's called Mouse Mischief. There was supposed to be an official beta version released this month but I don't think this has happened yet.

<a href="http://www.youtube.com/watch?v=i8Jt2HBDJE0" target="_blank">http://www.youtube.com/watch?v=i8Jt2HBDJE0</a>

This is when it was in its early stages and has now been improved significantly. My class now has a set of wireless mice 2.4ghz with a 15 metre range and the kids love the fact that they all have simultaneous input. They can all vote on multiple choice questions, simultaneously drag and drop objects and text, simultaneously draw or write on the screen, simultaneously input text for brainstorming sessions using on-screen keyboards and input numerical values for maths questions using the on-screen keypad. The teacher control with this program is awesome. Lessons are so quick and easy to create using powerpoint. Feedback is instant and the program keeps track of student progress.

I guess was very lucky to be given the software by the developers to trial and provide feedback of its use and success in a class in Australia!

Multipoint works (and has worked) with all Windows machines - XP, Vista and 7. I'm sure macs would too. This program uses office powerpoint, there is a mischief addin which makes the created slides interactive. You can use Microsoft Office 2003 or 2007.

I guess there is a distinction to be made with "Multitouch" and "Multi-point."

From what I have seen with this emerging technology, I believe "multitouch" refers to one user who is able to manipulate objects eg photos by using their finger gestures to resize. The Apple iphone is a perfect example. One user - 2 fingers. I say this because 2 users couldn't simultaneously resize two different images on the one screen.

Therefore, as it stands at the moment, multitouch won't allow more than one user - in its current state.

"Multipoint" is multiple mice - each with its own unique, identifiable and usable cursor. This potentially allows up to 256 simultaneous users on the one screen.

For educational purposes, this is far more attractive as it engages all students 100% of the time! It also creates an environment where children remain in their seat and interact with the whiteboard. This is great as students are now no longer physically blocking the screen or casting shadows on the board as they WAIT for their turn!

Unfortunately, the wiimote software and hardware does not support this feature or software. I still use my wiimote whiteboard ALL the time, but I also use a wireless keyboard and mouse combo to teach with. I am out the front, roving around the class, down the back etc. and still retain full control of the screen and the pace of my lessons.

My first principal gave me this advice, "A teacher on his feet is worth two in his seat." Hence the reason to go with a wireless keyboard and mouse. Now I am not stuck at my desk behind the laptop.

I understand that this is not a wimote project, and I can't see how the wiimote could be used affordably to create a multi-user interface. The mice cost about AUS$13 each. So even if you could put a wiimote in each students hand to let them vote, drag, draw etc assigning the buttons on the wiimote to do these features, it would still be many times the cost of the mice and then similar in price to commercially available SRS - none which offer the many features which MouseMischief offer. Again, Mouse Mischief was originally purely developed for educational uses in poorer or disadvantaged schools so that these students had an opportunity to be engaged using technology. BUT the educational implications and achievements for classrooms in my school has been massive. I hope it is released to the world very soon. SRS (Student Response Systems) are so important in the 21st Century classroom, but their costs at the moment are prohibitive for most schools.


Sorry for the long post and being off topic but multipoint technology and programs is readily available now.

Regards,
Joe Stewart
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« Reply #8 on: January 16, 2010, 02:53:06 PM »

Hi all,

It's just come out.

Mouse Mischief Beta is NOW officially released as of today. It is much lighter on in features than its previous test version. Doesn't allow simultaneous drag and drop of objects, drawing or text / numerical input as in the you tube video above. But it will certainly get things moving in the SRS department.
Very easy to download and install.

This new version does look a lot cleaner and will be even better than the first when its full version is released in May - Hopefully.

http://www.microsoft.com/multipoint/mouse-mischief/

Cheers,
Joe Stewart
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« Reply #9 on: July 13, 2012, 01:55:11 AM »

I looked up Iclicker and it is still $1600 for a class set of 24.  I do not have that much money.  What is the software used for the mouse response system. I am still looking for anyone who can build a program to use the wiimote.

There are some on-line programmes that you can use now. I use Socrative, but I would like to see something that is more in keeping with the wiimote system. The one at Socrative is pretty labour intensive and you need access to either smart phones or laptops etc. The Smart phone use was pretty buggy though.

dayles
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