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Author Topic: 3D Audio simulation  (Read 788 times)
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« on: October 04, 2008, 06:24:28 AM »

Hello everybody!!

I'm doing a Wiimote project for the university. There is a listener, he is wearing headphones with two infrared leds at the sides. And the "sound emitter" is the wiimote. The wiimote is not making any sound. But it's connected to a software that simulates 3D sound depending on where the wiimote is placed.

It's working quite well, but still have some problems. The main problem is that the sound emitter can't rotate 360 degrees around the listener. It have to stay in the wiimote angle wich is quite small

Any idea?


PD: Sorry for my english Lips sealed
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« Reply #1 on: October 06, 2008, 05:32:47 AM »

1 ) one complex solution would be to motion tracking your head using two wiimotes. It is feasible.

2 ) With one wiimote and three leds you can do a better head tracking(get movement of the head). See you tube videos about it. I won't go into details, but i think it won't work as well as for the first one.
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