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Wiimote Project » Forum » General Wiimote and Technology » Project Ideas » A game programmers honours project - How did that go?
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« on: November 05, 2009, 05:14:03 PM »

Hi All
 
Some may remember that I posted about a year ago about a University Honours Project I was doing on the Wii Remote.  The project was to investigate the Remotes full capabilities and attempt to apply them to a core genre as core games using the Wiimote properly are non existant. The genre I picked was the FPS genre and I posted here last November when I was just starting asking for ideas and any info you guys could give.  Heres that post:

http://www.wiimoteproject.com/project-ideas/a-game-programmers-honours-project/msg6759/#msg6759

That has a bigger description of the project.

To be honest I forgot I posted here asking for help.  At the time It helped loads with myself getting some good info from here and I got cracking on the project and focused fully on that.  It wasn't until recently when Wiweeyum contacted me personally asking to read my dissertation that I remember about here.   I was quite honored he sought me out and personally asked to read my work so I totally let him read it!

So how did I do?  Well my aim to apply full motion controls to the FPS genre failed badly.  The Wiimote wasn't capable at the time with quite a few key issues preventing all of my lofty initial ideas.  I don't want to make this a wall of text ... maybe too late!  So I thought I'd post a link to my dissertation here for anybody thats interested to read.  I aimed to make just a paper that described all the realistic capabilities of the Wiimote which I could never find and hence why I did the project.

Dissertation:
http://www.scribd.com/doc/21408585/Grant-Young-Wii-Remote-Dissertation-A-study-into-the-viability-of-current-mainstream-Motion-Controls

Unfortunately I don't work with it anymore too busy working away to put time into it anymore.  I am very interested in sony#s motion tech tho so well see what happens when that comes out.

Thanks,
Grant.
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