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« on: November 12, 2008, 07:24:30 AM »

Hi.  My name is Grant and I'm currently studying to be a games programmer.  I'm in my final year of my course and doing a honours dissertation.  For mine I wanted to do something a little differnt and came up with an idea of working with motion control.  Basically I thought I'd dive into the homebrew community and get some feedback.

I'll explain my idea from the beginning.  Basically I've been told by lecturers to address an issue within the games industry.  Something that can be improved upon.  For weeks I had nothing and then suddenly an epiphony, which was nice.  As you all know motion controls have been in the mainstream eye now for about two years since the Wii was released and since then has been selling like hotcakes.  It was promised to be the revolution of the games industry, to change the way we play games forever.  But two years on its not the case at all, with the massive majority of Wii games being small party games which all use the wiimote in little isolated ways.  There doesn't seem to be any advanced games of the tradition genres, such as FPS or RPG, using the Wiimote in new fgantastic ways to deliever a new experience like no other. 

This is the issue I want to address by attempting to research and create a tech demo of a control scheme using the motion controls of the Wiimote fully.  A good way to put it I find that people understand is what if the next halo had to have motion controls? what will they be like? is it possible?  So basically yeah this is what I want to do and based on the general feedback I get back at the end I would deem it a success or failure and speculate on whether motion controls will in fact one day cahnge the industry completely.

Any info or feedback from you guys will be the best I can get for this project and is extremely appreciated,
Grant (Chino86)
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« Reply #1 on: November 12, 2008, 12:35:44 PM »

I cannot compare any games on console as I don't have any (I play on PC)

I see no problems using the tilt/leaning features of the wiimote combined with the buttons

in an FPS it could be mapped like:
tilt forward - walk forward
tilt backwards - walk backwards
tilt right - strafe right
tilt left - strafe left

Combine this with a function or use button (i write FN from now on)

FN + tilt right - lean right
FN + tilt left - lean left
FN + tilt forward - jump forward
FN + tilt backwards - jump backwards


and so on...

Like I mention above - I have no clue if this is existing in games already...

A simple prototype game can be set up quite easily in Papervision/actionscript

OOP Game programming in Actionscript is also quite easy - If you know basic programming that is...

To get started in Actionscript you can visit http://www.gotoandplay.it/ for lots of tutorials.

And there are a few samples connecting Wiimote with Flashlib that is used in Papervision.

If you know about Papervision you also know that it is easy to import real 3d objects from 3d-programs like Blender and 3dstudioMax and so on...

The 3d models can then be used as main character in your game...

Just a few thoughts...

//UndCon
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