|
Title: Wiimote in XNA, how to get input? Post by: votemike on September 08, 2008, 05:14:06 AM Has anyone written anything in XNA for the wiimote?
How do you get the input from the Wiimote? Title: Re: Wiimote in XNA, how to get input? Post by: Burkazoid on September 23, 2008, 09:24:39 AM Yes, I have. It's very easy to do using Brian Peek's Wiimotelib, since XNA is C# based on .NET. http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx
If you need any more specific help on how to get it going just ask :) |