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Author Topic: g-force analyzer v2.0 alpha update [5/01/2011]  (Read 17724 times)
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« on: May 18, 2009, 02:32:40 AM »

[update] [5/01/2011]
to run new version you have to install this:
http://www.microsoft.com/downloads/en/details.aspx?FamilyID=04ac064b-00d1-474e-b7b1-442d8712d553&displaylang=en



[update] [22/12/2010]
new alpha version is here:
http://ezio.ovh.org/pliki/g-force%20analyzer%202.0.zip

new video:
<a href="http://www.youtube.com/watch?v=d12BOOiU0J8" target="_blank">http://www.youtube.com/watch?v=d12BOOiU0J8</a>


-----------------------------------------------------------------------------------------------------------------
Hi m8s

This is new version of wiimote analyser.
Now it is called g-force analyser.

It is completely rewritten. New features have been added.

This is time restricted version, so it expire some day when new version came.


<a href="http://www.youtube.com/watch?v=b8Rd2MGvC48" target="_blank">http://www.youtube.com/watch?v=b8Rd2MGvC48</a>

If you like my program and you find it useful please go to my web http://ezio.ovh.org/
Waiting for your feedback.

you can download it here:
DOWNLOAD
« Last Edit: January 05, 2011, 04:08:46 AM by eziosoft » Logged

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« Reply #1 on: May 18, 2009, 02:33:33 AM »

reserved
« Last Edit: May 23, 2009, 07:05:02 AM by eziosoft » Logged

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« Reply #2 on: May 18, 2009, 02:22:50 PM »

eziosoft
What do you mean by time restricted?

benpaddlejones Smiley
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« Reply #3 on: May 18, 2009, 03:48:58 PM »

from July 17 2009 it is freeware.
« Last Edit: July 19, 2009, 06:47:59 PM by eziosoft » Logged

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« Reply #4 on: July 19, 2009, 10:58:51 AM »

Hey whats up dude, this is a really cool app that you have created.
Is there dual Wiimote support for it?

-Akshay
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« Reply #5 on: July 19, 2009, 06:49:30 PM »

I have only one wiimote so I can't test my program with two wiimotes. I don't think that I'll add multi wiimote functionality.
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« Reply #6 on: July 21, 2009, 04:03:13 AM »

Oh ok. Do you know of any other program that can measure pitch and roll for multiple remotes? (2)
Thanks!

-Akshay.
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« Reply #7 on: July 22, 2009, 08:50:26 AM »

no
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« Reply #8 on: August 02, 2009, 09:40:40 AM »

Hey Ezio,
What trig equations do you use to compute the pitch and the roll? I have some but I think they are wrong.
THis is roll : ((180 / Math.PI) * Math.Acos(double.Parse(ws.AccelState.X.ToString()))));
This is pitch : (int)((180 / Math.PI) * Math.Asin(double.Parse(ws.AccelState.Y.ToString()))));

Your's seems right to me.
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« Reply #9 on: August 10, 2009, 11:10:20 PM »

now I use these:
roll = Math.Atan2(x, z) * (9 / 0.5 * Math.PI)
pitch = Math.Atan2(y, z) * (9 / 0.5 * Math.PI)
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« Reply #10 on: September 04, 2009, 11:17:16 AM »

Sweet thanks so much!
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« Reply #11 on: September 08, 2009, 09:21:00 PM »

This software is great. I am curious if it will be at all possible to also add WiiMotionPlus support? I don't know how it works (accelerometers or something else), but that would allow for a whole new world of custom motion sensing projects.

Keep up the good work.
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« Reply #12 on: October 19, 2009, 01:37:13 PM »

Is there any way to measure the yaw using the x,y,z acceleration data? I haven't had much success with it
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« Reply #13 on: October 21, 2009, 02:45:01 AM »

no. this is not possible. you can do it by using WiiMotionPlus. But I dont have it and g-force analyzer want support it
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« Reply #14 on: November 06, 2009, 02:51:37 AM »

I'm thinking about new version.
What ideas do you have ?
What can I add?

If you want two wiimotes support you have to support me Smiley because I have only one wiimote.
You can donate on my web site : http://ezio.ovh.org/
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