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Wiimote Project » Forum » Wiimote Projects » Wiimote Desktop VR/Head Tracking » A User-Friendly, Portable WiiDesktop VR
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Author Topic: A User-Friendly, Portable WiiDesktop VR  (Read 958 times)
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« on: August 29, 2008, 12:39:45 PM »

Hello.
 Smiley
Well, speaking as a person who has no programming knowledge at all, I find actually getting the program working at all was very much of a hassle. Having to install C# and direct X SDK, too much of an inconvenience for the layman.
So, I wonder if the following is possible:

•   For another version of the code to be compiled so it works without needing the C# or the SDK installed.

•    Having the code compiled into a program but having the stadium image   still swappable.
 
Well, if these could be done, this program could reach a wider audience . This program, I understand, was originally meant for video game programmers and such, but would it not be wonderful if anyone at all, who owns a Wii and a laptop, can give a swing at this? ^_^

  Well, if anyone can figure out how to make this program work on any computer at all, please reply , is there a way to build the code so it could work like that?
 Cheesy
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« Reply #1 on: August 29, 2008, 05:59:46 PM »

The hardest part isn't to get the software to run but to connect to the wiimote.

The image is replaceable - put something else there but you must use the default imagename unless you want to alter it in code.


Als you have to solder your IR-bar (and IRpen) to get up and running so it is not for the big market as it requires sodering knowledge and such...


//UndCon
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