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Wiimote Project » Forum » Wiimote Projects » Wiimote Desktop VR/Head Tracking » Does the code have a parallax versus apparent scaling error?
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Author Topic: Does the code have a parallax versus apparent scaling error?  (Read 835 times)
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« on: September 23, 2008, 07:48:16 PM »

Hi,

The code compiles and runs fine. Sizes seem to be set correctly for screen, LEDs etc. Things are generally working... except, it seems that there is a discrepancy between the depth of a target as percieved from its size, and the depth of a target as perceived from the effects of its parallax motion.

In other words, if I set things up and measure the target sizes and plot the depth that would be deduced from these sizes, I get a nice linear plot which is what would be expected due to the way the model is constructed with equal spacing in depth.
The problem is if I then move my head, the motion of the targets is too much for what is commensurate with these target sizes. It is exagerated in a way that is unrealistic, and is easily measureable.

In the code, movementscaling is set to one, and I can't find a problem. Any thoughts?

regards
Doug


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