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Wiimote Project » Wiimote Projects » Wiimote Desktop VR/Head Tracking » GlovePie Script: Wiimote 6DOF HeadTracking, now with youtube demo
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Author Topic: GlovePie Script: Wiimote 6DOF HeadTracking, now with youtube demo  (Read 22564 times)
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« Reply #15 on: August 08, 2008, 03:06:36 AM »

Hi,

check out this site first: http://www.naturalpoint.com/trackir/03-enhanced-games/game-flight-simulator-x.html

you need to update FSX to use headtrackers as you can read there. I don't posses the FSX, so I can't help you any further.

Make sure the wiimote sees your LEDs. If the cube in glovepie moves, everything is fine...
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« Reply #16 on: August 18, 2008, 04:20:10 AM »



My intention was to create a "kit" that could be mass-produced and be effortlessly attached to any baseball cap.

The IRLEDS are attached to simple clips like shown. The housing for a triple-A battery could be attached to the top of the middle IRLED clip so that there's only two wires total, from the middle to the two sides. The IRLEDs are exposed and pointing down so that they're never obstructed even when standing up some distance from the screen.

Can you see any reason why this wouldn't work?

If it would work, I've got a Wiimote stand NOT made out of plastic or metal that you might be interested in seeing.
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« Reply #17 on: October 23, 2008, 07:33:28 AM »

Hi,

I have a problem, I can't run the script with GlovePie.
When I click RUN, these lines turn red

cam.x=-smooth(var.pos[1],5)
cam.y=smooth(var.pos[2],5)
cam.z=-smooth(var.pos[3],5)
cam.yaw=smooth(var.yaw,5)
cam.roll=0
cam.pitch=-smooth((var.pitch),5)
cam.vFov=aTan(var.ScreenHeight/(smooth(var.posZ,5))/2)*2
cam.nearclip=10cm

I believe "cam" is supposed to be associate to something but I can't figure what.
thx
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« Reply #18 on: October 23, 2008, 07:51:11 AM »

Problem solved .... It only works on version .30
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« Reply #19 on: December 10, 2008, 03:33:37 PM »

Hi, Cheesy


I  found very interesting your  "6 DOF script" but it seam work only for games, it's a sin... why not impement "exportation of ASCII motion data"  i.e.

" http://www.wiili.org/index.php/GlovePIE:Capture_Motion_Data "

Or, better and better, standard BVH file format exportation:

"Motion camera capture" is very very amazing and useful for CG artists and animators... the possibility to capture motion data is a great thing because is very very easy for 3d artists retarget the movement of a single BVH bone to a virtual camera and the result should be greats for all CG comunities. Wink Wink   Wink


 
 
kindest regards. Cheesy
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« Reply #20 on: December 10, 2008, 04:00:34 PM »

I'm not sure I'd regard it a 'sin' persay, but a great start.

I completely agree that having a camera for cg artists would be invaluable though.
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