Wiimote Project » Wiimote Projects » Wiimote Desktop VR/Head Tracking » GlovePie Script: Wiimote 6DOF HeadTracking, now with youtube demo
: 1 [2]
   
: GlovePie Script: Wiimote 6DOF HeadTracking, now with youtube demo  ( 29098 )
0 and 1 Guest are viewing this topic.
*
Karma: +2/-0
: 7
Offline Offline
« #15 : August 07, 2008, 06:06:36 PM »

Hi,

check out this site first: http://www.naturalpoint.com/trackir/03-enhanced-games/game-flight-simulator-x.html

you need to update FSX to use headtrackers as you can read there. I don't posses the FSX, so I can't help you any further.

Make sure the wiimote sees your LEDs. If the cube in glovepie moves, everything is fine...
*
Karma: +0/-0
: 4
Offline Offline
« #16 : August 17, 2008, 07:20:10 PM »



My intention was to create a "kit" that could be mass-produced and be effortlessly attached to any baseball cap.

The IRLEDS are attached to simple clips like shown. The housing for a triple-A battery could be attached to the top of the middle IRLED clip so that there's only two wires total, from the middle to the two sides. The IRLEDs are exposed and pointing down so that they're never obstructed even when standing up some distance from the screen.

Can you see any reason why this wouldn't work?

If it would work, I've got a Wiimote stand NOT made out of plastic or metal that you might be interested in seeing.
*
Karma: +0/-0
: 2
Offline Offline
« #17 : October 22, 2008, 10:33:28 PM »

Hi,

I have a problem, I can't run the script with GlovePie.
When I click RUN, these lines turn red

cam.x=-smooth(var.pos[1],5)
cam.y=smooth(var.pos[2],5)
cam.z=-smooth(var.pos[3],5)
cam.yaw=smooth(var.yaw,5)
cam.roll=0
cam.pitch=-smooth((var.pitch),5)
cam.vFov=aTan(var.ScreenHeight/(smooth(var.posZ,5))/2)*2
cam.nearclip=10cm

I believe "cam" is supposed to be associate to something but I can't figure what.
thx
*
Karma: +0/-0
: 2
Offline Offline
« #18 : October 22, 2008, 10:51:11 PM »

Problem solved .... It only works on version .30
*
Karma: +0/-0
: 1
Offline Offline
« #19 : December 10, 2008, 06:33:37 AM »

Hi, :D


I  found very interesting your  "6 DOF script" but it seam work only for games, it's a sin... why not impement "exportation of ASCII motion data"  i.e.

" http://www.wiili.org/index.php/GlovePIE:Capture_Motion_Data "

Or, better and better, standard BVH file format exportation:

"Motion camera capture" is very very amazing and useful for CG artists and animators... the possibility to capture motion data is a great thing because is very very easy for 3d artists retarget the movement of a single BVH bone to a virtual camera and the result should be greats for all CG comunities. ;) ;)   ;)


 
 
kindest regards. :D
Guru
*
Karma: +7/-0
: 203
Offline Offline
MSN Messenger - stoneydumples@hotmail.com AOL Instant Messenger - stoneydumples
« #20 : December 10, 2008, 07:00:34 AM »

I'm not sure I'd regard it a 'sin' persay, but a great start.

I completely agree that having a camera for cg artists would be invaluable though.


~"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction."~
- EF Schumacher
: 1 [2]
   
 
:  

Clicky Web Analytics