Wiimote Project » Wiimote Projects » Wiimote Desktop VR/Head Tracking » How can the 3d scene of wiidesktopvr be changed/modified?
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: How can the 3d scene of wiidesktopvr be changed/modified?  ( 8165 )
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« : April 10, 2011, 06:30:07 PM »

How can I change everything in the scene? like:
Add one or more 3d models
Change the targets from 2d images to 3d objects
If there is a way to import 3d objects directly, what is it?
If not, could you please tell me how I can code (in the source I think) the display of objects with textures and point me to a good source of information about the codes to use and how to use them? Thanks again for any answer.
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« #1 : April 17, 2011, 05:34:29 PM »

Is there still anyone on this forum?
Is the forum dead?
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Smoothboard Developer
« #2 : April 17, 2011, 06:51:56 PM »


I guess not many people are still working on the Wiimote Desktop VR application.

In my opinion, it shouldn't be difficult to add 3D objects. You may need to take a look at the 2D/3D graphics libraries documentation instead.

Boon Jin

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« #3 : April 19, 2011, 07:11:53 AM »

Ok I might take a look at what is said about the libraries used.
But programming isn't my type and I saw this project doing the same headtracking but with flash. So I thought how easy it seemed to just insert my own 3d creations in this program. But it has disappeared from the surface of the internet, along with its creator, seemingly.
The point is : I don't have advanced programming knowledge and learning and doing programming might be a loss of time when I could just have it already done. Programming isn't my goal: it's 3d modelling and I won't have enough time left if I have to properly recreate a program all over again.
So if you or anyone could please explain this from that thread, it would help a little more  http://www.wiimoteproject.com/wiimote-desktopvr/3d-model-visualization/msg12949/#new

You can do this with the help of Papervision

check out this page
(Desktop VR from Flash - Wiimote project #3)

fire up 3dstudioMax
export your model into the .DAE format
(use plugin if its not available in your version)

Use the .DAE in Papervision
Implement the code for Wiimote (with WiiFlash)

look at your model in 3d and move around...

The website mentioned isn't available (for me at least) so I can't know what's on the website... A download? The same video demo I saw before or just documentation?
So which is the easiest/fastest to do? The flash+papervision or with the original DesktopVR? And how to do it (more describedly)?

This looks like a lot of questions, isn't it? I obviously didn't have a lot of answers before so instead of asking everything one question at a time, I just give it all so I won't waste time.

All hail JCL
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« #4 : April 21, 2011, 10:02:45 PM »

Anyone that can help? Please.

Edit: I found this: http://msdn.microsoft.com/en-us/library/ms920767.aspx

Anyone can help me using it properly?
I know how to export a .blend file into a .x file. But I don't know how to use this code.
Here's, joined, the txt version of what I have (I can't upload a .cs file).
Could anyone please tell me what's wrong with it in order to make it display a 3d object that follows the transformation caused by the headtracking?
« : April 22, 2011, 07:52:11 PM gabarise »
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« #5 : April 23, 2011, 07:47:17 PM »

Seriously, is there anyone?
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