Hi,
As our depth perception is based on our stereoscopic view, using the head tracking software, we will not be able to get the realistic effect.
If you are to close one eye, you should be able to get the effect similar to the video that you have seen.
Regards,
Boon Jin
Well, this is not this issue I am talking about.
I observed too that with two eyes, the depth effect is canceled by the lack of eyes parallax. With on eye it's ok.
I also have edimentional likes, 3D shutter glasses, that I use with iz3d drivers but there is some bug and it's not working yet for it.
What I am talking about is that if a line in the virtual universe is orthogonal to the screen plane when I look from right in front of the screen (for exemple all the lines on z axis from the virtual universe grid), then when I move the head, the apparent orthogonality of this lines to the screen plane is lost.
Since the universe is static, I shouldn't feel that the angles changes, it should always feel like it's orthogonal.
Like if I plant an arrow in my monitor, orthogonally to the screen plane, then the orthogonal lines of the universe should always look like they are parallel to the arrow, even when I move the head.
A perfect anamorphosis should preserve the universe geometry in a way that a line orthogonal to the screen plane in the real world should always look parallel to a line supposed to be orthogonal to the screen in the virtual world.