1st off... Hi and welcome to myself...UndCon - from Sweden...
I've been watching this project for quite some time and I finally purchased a Wiimote myself...
Connected without any problems I fired up WiiDesktop and played around (like any normally interested geek)
As I'm into C# programming I also Opened the project in Visual Studio2008 (project upgraded to latest technology without any problems)
I study the code for an hour or so and start hacking about...
Now I have moved lots of the variables into
config.dat in order to make the application more userfriendly...
Now my config contains a few more alternatives:
screenHieght(mm):229
sensorBarWidth(mm):100
screenAspect(width/height):0
cameraIsAboveScreen(true/false):False
connectToSecondWiimote(true/false):False
fogEnabled(true/false):False
showGrid(true/false):True
showLines(true/false):False
showTargets(true/false):False
showBackground(true/false):True
fullScreen(true/false):False
numTargets(INT)10
numInFront(INT)3Here you see that I now can set fog, grid, lines, targets and their positions and numbers, background & fullscreen by startup - easily done by modifying the config.dat values from True to False...
I also added (F) key bound to Fog...
I'm currently working on the colors...
lineColor, gridColor and fogColor is next to go...
(they will be bound to keys as well and I'll probably add a colorArray that can be used by all 3 new keys, like tapping a button will move to the next color in the colorArray...
Next on my ToDo-list is a folder for backgrounds where you can store any .PNG image you want...
A separate function to read files in a specified dir will be used for the Target as well...
A function "readDir" gets a parameter so you can call it to read both the "backgrounds" folder and the "targets" folder and it replies kindly with an array of image-names that can be changed by keystroke
And I'll probably add keys to change values for: numGridLines, boxdepth, fogDepth...and more?
(why not)
So I did some changes...improvements or bloats - It's all up to the user to decide...
When I'm finished or at least happy enough I'll release the code on a page dedicated to my Wiimote...
So you have some useful input or just want to give me a comment - bring it on

Best Regards - UndCon