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Wiimote Project » Forum » Wiimote Projects » Wiimote Desktop VR/Head Tracking » Showcasing my Stereo3D + Headtracking Demo
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Author Topic: Showcasing my Stereo3D + Headtracking Demo  (Read 1727 times)
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« on: May 21, 2008, 12:32:41 PM »

Heya,

So for an advanced computer graphics course I did a little demo that uses both Wiimote headtracking and Stereo 3D (And some shadowmapping, but that's irrelevant now).



And here's the headset I built:



You can get it from here:

http://nixarn.infa.fi/

Anyone having problems with Managed Direct3D can try mine, it uses OpenGL.

Enjoy!!

Niklas Wahrman
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« Reply #1 on: May 21, 2008, 06:09:22 PM »

Impressive - nice goggles Smiley
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« Reply #2 on: June 03, 2008, 04:26:10 PM »

I can't get it working, but I really like that idea! The 3D effect must be pretty trippy.
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« Reply #3 on: June 23, 2008, 05:23:00 PM »

Oh yes!
very nice idea! i'd love to see more of this!
are there any plans to improve the view-coordinates-stuff?
unfortunately i can't get it working with headtracking. the screen simply becomes all grey, when i try it. but i think it doesn't even connect with my wiimote (no status report/ feedback if connection was successfull)
any suggestions?

greets, dave
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« Reply #4 on: June 23, 2008, 07:14:33 PM »

there are some  nice anaglyps (stereo-3d) papervision projects around that looks really nice when you use some green/red goggles

(you can find some at mrdoob.com)


pair this anaglyph with the wii-API to get something nice going Smiley
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