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Wiimote Project » Wiimote Projects » Wiimote Desktop VR/Head Tracking » VERY jerky, inaccurate head tracking
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« on: August 05, 2008, 04:36:37 AM »

Ok, I've connected everything, got everything, built my IR glasses (just like johnny lee's).  I have the sample app running, all is good.  However, the screen jerk BAD.  Not as in frame rate jerky, more like pulsates.  I think the IR LEDs are "in-between" pixels which makes the program think that my head is further away by a bit, then it "pops" to the next pixel on the cam, and then it thinks i'm closer to the screen.  More or less, too strict of calculations. 

Do other people have this problem?  Has someone worked out a fix for this?  The "popping" of the screen really makes you loose the "feel" of 3D.

Also, I measured and config'ed the config.dat for my TV (which runs off the computer).  Everything in the config.dat is correct for my environment, however it just doesnt look like johnny lee's.  Could the crappiness of the YouTube video hide all these things?  Or did I do something wrong?


MyYz400
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« Reply #1 on: October 02, 2008, 06:20:53 AM »

first, maybe ur IR battery power is nt enough.

second, try to move further away from the wiimote because if u stay nearer to the wiimote, it may turn up to be jerky because wiimote has the angle of 45 degree, so if u stay too near, the wiimote maybe be able to track either or both of ur IR. So move further away from the wiimote so that the wiimote can track both of your IR.

Third, wiimote battery power, but i dont think it will cause much of a problem regarding this.



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