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« Reply #60 on: October 02, 2008, 02:31:56 PM »

Thanks for the answers. But I saw one problem. I don't know why, but it seems that your program doesn't use the hole view area of the Wiimote.

My program uses the Wiimote's whole field of view.

I know that because I used BoonJin's program first and with it I normally calibrated. With the Wiimote on the same position, the calibration failed with your program (I had to put the Wiimote a little far for a good calibration).

I can't tell you why this happened.


Uwe
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« Reply #61 on: October 02, 2008, 03:24:34 PM »

ujs
This is the problem most Windows users find with the Java version. I thought it was related to the sensitivity settings, ujs as you advised me the setting of your application is to maximum.

vbrayon you will find works fine on a small scale (laptop/small projection etc).

What would be interesting is if it could be tested in bootcamp. I wounder if its a Windows bluetooth/java thing, maybe related to the connecting through the OS rather than the stack. If Bootcamp works on the large scale it would narrow it to windows bluetooth.

That said, given Boonjin has focused on Windows and you on Mac. I think that you shouldn't need to spend excess time on testing and problem solving for windows, for the same reason Boonjin doesn't spend any time testing in Mac OS.

Thats why I sticky the post: http://www.wiimoteproject.com/wiimote-whiteboard/which-is-the-best-wiimote-interactive-whiteboard-application-for-you/ so users can select the best application for their OS.

Benpaddlejones Smiley

p.s. When you try Boonin's app in Mac OS can you let me know the results so I can update the above post Smiley

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« Reply #62 on: October 02, 2008, 04:47:43 PM »

This is the problem most Windows users find with the Java version. I thought it was related to the sensitivity settings, ujs as you advised me the setting of your application is to maximum.

But in this case, vbrayon had to put the Wiimote further away to make it work.
This sounds not like a sensitivity problem...

p.s. When you try Boonin's app in Mac OS can you let me know the results so I can update the above post Smiley

I can't try it on my Mac since I don't use Bootcamp or a VM like Parallels.


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« Reply #63 on: October 07, 2008, 02:10:18 PM »

The next version of the application will be available in other languages if people are willing to volunteer. There are about 500 words to be translated.
So please contact me if you want to help to translate the program to the language(s) of your choice.

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« Reply #64 on: October 11, 2008, 05:43:03 AM »

But in this case, vbrayon had to put the Wiimote further away to make it work.
This sounds not like a sensitivity problem...
I believe it's really a sensitivity problem. Boonjin's program has a sensitivity adjust that is on level 5 for default (i put it on maximum and works well). Is not this the problem with your Java version? What's the level of sensitivity of your program?

Thanks!

PS.: I'm interested in help on a translation to portuguese-brazil.
PS.2: Visual calibration in BoonJin's program (Very interesting and necessary).
« Last Edit: October 11, 2008, 09:41:18 AM by vbcrayon » Logged
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« Reply #65 on: October 11, 2008, 12:25:22 PM »

vbcrayon
I have already asked all these questions of ujs (he uses the max sensitivity).

The Java connects to the wiimote, through the API (read: http://en.wikipedia.org/wiki/API). It is essentially an entirely different program method than Boonjin's & JCL's C++ that relies on an existing connection.

This process in the windows environment doesn't produce the same results as in a Mac environment. Java & BT are both individually more stable in the Mac environment also, so bringing them together produces the problems we experience.

The only advantage the Java version has over Boonjin's is a tiny bit more stable (through maturity more than anything, something that will come to Smoothboard over the next few months as it also matures and is debugged) and the main characteristic is the connection utility. Thex did an awesome job with his Wiimoteconnect if you are using the Windows BT stack. I'm hoping some programmers in the next few months take the challenge on to further Thex's work to incorporate Bluesoleil & Widcomm providing an all inclusive Wiimote connection utility for windows.

Benpaddlejones
p.s. You don't know any programmers interested do you?
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« Reply #66 on: October 12, 2008, 02:25:17 AM »

I believe it's really a sensitivity problem. Boonjin's program has a sensitivity adjust that is on level 5 for default (i put it on maximum and works well). Is not this the problem with your Java version? What's the level of sensitivity of your program?

Benpaddlejones already answered this.

PS.: I'm interested in help on a translation to portuguese-brazil.

You're more than welcome to help. I might add that Francisco already translated many parts to (European) Portuguese. I don't know how different the two languages are, but there must be some similarities Smiley
I can give you a translation account for both European and Brazilian Portuguese if you want.


PS.2: Visual calibration in BoonJin's program (Very interesting and necessary).

I actually tried Boon Jin's program for the first time today.
The "Visual calibration" (what you circled red in your image) is indeed interesting and useful, but not "necessary" in my opinion.
Nevertheless, I actually coded my own version of this today and it'll be included in the next release of my software.

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« Reply #67 on: October 25, 2008, 11:35:46 PM »

Quote from: benpaddlejones
...and the main characteristic is the connection utility...
Yes, I agree. Especially because on ujs programs, you just have to press the button 1 and 2 to work. I don't need to do any wiimote configuration in Widcomm

Bluetooth Stack. It seems it detects, connects and make pairing by itself automaticlly.
Quote from: benpaddlejones
...You don't know any programmers interested do you?
I have already programmed but in VB. I don't know if I can help somehow. And unfortunately I don't know anybody who can help.
Quote from: ujs
The "Visual calibration" (what you circled red in your image) is indeed interesting and useful, but not "necessary" in my opinion.
As I can see, without a view of the calibration area it becomes very hard to use de wiimote specially for simple people. It happends because depainding on

the screen size, in some points, the signal turns week or ends and only after many tryes and adjusts the wiimote can finally be used.
But your last version (0.98) almost correct this problem. I said "almost" because I have installed the last version in a Windows Vista with the Widcomm

Software and the "calibrated screen area" didn't show the real calibration view (as you can see in the image below).

The point 1 is the preview of the mouse position in the "calibration details". The point 2 is the same preview, but outside the screen in agreement with

"Calibrated Screen Area". And the point 3 is the really mouse position.
PS.: Everything works well but when the program starts everything is slow temporarily. This problem desappers when I minimize the program.
PS.2: if this function of preview calibration is working on mac (I belive it is) it explain the sensitivity problems on Windows told by me and

benpaddlejones.
Quote from: ujs
I can give you a translation account for both European and Brazilian Portuguese if you want.
Yes, I would be honored. But there would be few modifications in Francisco's translation. Cheesy

Some soggestions:
- System tray fuction. For now a can fix this using a program named ACTUAL WINDOWS MANAGER
(http://www.actualtools.com/windowmanager/). Otherwise it showld be interesting if you program could do it for itself.
- I liked the 'right click' function. But I can't move objects in some programs. Explanation: On ArtRage program (freeware in

http://www2.ambientdesign.com/files/artrage2.5starteredition_win.msi), for example, you can only move the "stencil" by clicking with the right button + drag

(drag with right click). I thought in something like this: after "X" seconds stopped at the same point, instead of a simple right click, just change the

fuction (maybe make a circle line around the mouse as an alert). If stay in the same point and you stop pressing the button, than you have a simple right

click. With this we could have both, simple right click and drag with right click. For now I can do it using another program named DMOUSE

(http://www.swapmousebuttons.com/)
- Can you do something as I told in the topic http://www.wiimoteproject.com/project-ideas/real-tablet-pc-on-windows-vista/?
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« Reply #68 on: October 26, 2008, 02:20:07 AM »

... the "calibrated screen area" didn't show the real calibration view (as you can see in the image below).

The point 1 is the preview of the mouse position in the "calibration details". The point 2 is the same preview, but outside the screen in agreement with "Calibrated Screen Area". And the point 3 is the really mouse position.
[...]
PS.2: if this function of preview calibration is working on mac (I belive it is) it explain the sensitivity problems on Windows told by me and benpaddlejones.

The "Calibrated Screen Area" shows the area bounded by the 4 calibration points, not the corners of the actual screen.
It's works the same on all platforms, and doesn't explain the sensitivity problems on Windows.

Btw, I can't read anything in your image, it's too small.

PS.: Everything works well but when the program starts everything is slow temporarily. This problem desappers when I minimize the program.

What do you exactly mean by "slow"?
I didn't notice this when I tested the app on Windows XP.

Quote from: ujs
I can give you a translation account for both European and Brazilian Portuguese if you want.
Yes, I would be honored. But there would be few modifications in Francisco's translation. Cheesy

I was just suggesting that you could take a look at Francisco's translation, since some of it could also be used for Brazilian Portuguese.
I'll send you a message with your translation account in a while.

Some soggestions:
- System tray fuction. For now a can fix this using a program named ACTUAL WINDOWS MANAGER
(http://www.actualtools.com/windowmanager/). Otherwise it showld be interesting if you program could do it for itself.

See my previous reply about that.

- I liked the 'right click' function. But I can't move objects in some programs. Explanation: On ArtRage program (freeware in

http://www2.ambientdesign.com/files/artrage2.5starteredition_win.msi), for example, you can only move the "stencil" by clicking with the right button + drag

(drag with right click). I thought in something like this: after "X" seconds stopped at the same point, instead of a simple right click, just change the

fuction (maybe make a circle line around the mouse as an alert). If stay in the same point and you stop pressing the button, than you have a simple right

click. With this we could have both, simple right click and drag with right click. For now I can do it using another program named DMOUSE

(http://www.swapmousebuttons.com/)

I changed the right click function a while back, before that it worked like right button drag.
What you suggested (better control for drawing applications) will probably be possible in a future version.


I don't understand what you want. But I can tell you that I don't use Windows and won't develop specifically for it.


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« Reply #69 on: October 26, 2008, 01:00:56 PM »

Hi vbcrayon,

Please let me know your notes for Wiimote Whiteboard Brasilian translation.
It could help me to improve my Portuguese version.

Obrigado
Francisco
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« Reply #70 on: October 28, 2008, 12:36:52 AM »

Quote from: ujs
The "Calibrated Screen Area" shows the area bounded by the 4 calibration points, not the corners of the actual screen.
It's works the same on all platforms, and doesn't explain the sensitivity problems on Windows.

Btw, I can't read anything in your image, it's too small.

Sorry. The correct image is:
Anyway you have already explained, but why not corners of the actual screen? It would be VERY easier.. (boonjin's program is like that)

Quote from: ujs
What do you exactly mean by "slow"?
I didn't notice this when I tested the app on Windows XP.
After the windows starts and for the first time I open your program, all the mouse operations goes slow. I've tried Java's version 5 but didn't help (Clean Vista instalation).
Quote from: ujs
I was just suggesting that you could take a look at Francisco's translation, since some of it could also be used for Brazilian Portuguese.
I'll send you a message with your translation account in a while.
Yes, It will help a lot.
Quote from: ujs
I changed the right click function a while back, before that it worked like right button drag.
What you suggested (better control for drawing applications) will probably be possible in a future version.
But now, the "right click event" happends even when I drag something and stop. Should not be correct when I drag the function "right click" dosen't happend even if I stop?

Thanks
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« Reply #71 on: October 28, 2008, 12:42:58 AM »

Hi vbcrayon,

Please let me know your notes for Wiimote Whiteboard Brasilian translation.
It could help me to improve my Portuguese version.

Obrigado
Francisco

Ok. No problem. But my translation start only next week. Ujs gave me the link of the server yesterday.
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« Reply #72 on: October 28, 2008, 01:02:44 AM »

vbcrayon,

I will be waiting!

Estou curioso com a tua tradução para alguns termos que me deixaram algumas dúvidas... por exemplo:  "static" ou "adaptive".
Fico à espera da versão BR para me ajudar a melhorar a versão PT.

Um abraço e bom trabalho.

To admins:
When I reply to posts, all content window (and text area too) works like an hiperlynked to the pub link. In this case, clicking anywhere, makes Safari open a new window to penteractives.us.
Using: Mac OSX with Safari 3.1.2

Cheers
Francisco
« Last Edit: October 28, 2008, 01:38:41 PM by Francisco » Logged

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« Reply #73 on: October 28, 2008, 05:20:12 AM »

Francisco
I will pass to Dice.

Sorry, I stupidly hit edit instead of reply & over wrote some of your message, saving it before realising my stupidity!  Angry

Ben Smiley
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« Reply #74 on: October 28, 2008, 02:14:56 PM »

I have already contacted Francisco by email but just letting everyone know that this problem has been fixed.  The problem was a simple </a> that firefox does not care about but safari does care.

Anyway sorry to all the safari users!

Dice Smiley
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