Author Topic: DesktopVR interface for doomlike PC games  (Read 6622 times)

Offline yanick

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on: February 06, 2008, 10:28:26 AM
I'm simply amazed by DesktopVR app and it's potential developments.

Here is a project Idea I was thinking of (may not be the first).

I think it would be quite simple to adapt DesktopVR app so that instead of a standalone application with moving targets
it would simply translate spatial information into keyboard/mouse keypresses.

This way, it could potentially adapt to any doomlike PC game and give a blasting 3D experience.
Moving closer or away from screen would just be translated as KEYBORD-UP or KEYBOARD-DOWN.

It would be a little more tricky with sensor-bar moving left or right that would have to translate in a doomlike game as a
the corresponding left or right move but also an opposite direction head-turn.

I think that if corretly designed, this kind of app could be parametrable and calibrated so that it can be used with any doomlike PC game.




Offline tillydevine

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Reply #1 on: February 06, 2008, 08:25:12 PM


I'm not sure if the image thingy is working but here is a screen grab of my modified version of the code. It's a Fantastic Voyage themed. The targets are now the girl and red cells. I dont know how to have them independently yet as the cells are just one target pic. PLEASE could someone help me in having multiple pics (targets) on the screen.

Thank you.



Offline topniz

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Reply #2 on: February 11, 2008, 11:09:53 AM
This is quite possible now!!!

look for Glove PIE... It is a script manager that emulates your Wiimote as a mouse or joystick or any input for your PC. Follow the link and ENJOY!!!
http://carl.kenner.googlepages.com/glovepie

(I'm have had a non sleeping week-end... It works the hell. And I'm trying to getting that working with Need For Speed Underground 1)...