Author Topic: I NEED GAME IDEAS (or development team)  (Read 12911 times)

Offline Deceit

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on: December 17, 2008, 08:04:56 PM
hey guys , just thought id put it out there that i have a decent game engine demo using head tracking in blender.

only problum is that i dont have any good ideas for a mini game to really give me the motivation to keep up progres :-[

curently i have a small FPS shooter that im working on but thats all i have for it (shooter) <<< no other ideas of what im going to shoot or the goal of the game


so i was hopeing to get some feedback on what kind of games this community would like to see ;D
ex: i read someone wants to see a dodge ball game "might be the one"

so please bounce around some ideas and lets get a "team"(or group) together

looking forward to hear your thoughts







Offline Wiweeyum

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Reply #1 on: December 18, 2008, 04:28:32 AM
The dodge ball game seems like it would be no different than the WiiBalanceboard game. So though the input would be entirely different, the game concept would be the same. If you can, I'd mess around with that soccer game before you start investing all your time and energy into it. Here's a video if you're un-familiar.
http://www.clevver.com/games/videof/198008/wii-fit-trainer-demonstration-soccer-heading.html

As for an FPS... for obvious head tracking reasons, this seems like the genre to go with. If that's what you (or we, since I'm very interested in helping) decide to go with, we'll have to figure out what purpose the head tracking plays. Is it to look around, dodge, peek around corners? Will you only use the head tracking, or will you couple it with a mouse?
It seems to me that unless there's some fancy gameplay to go along with it, using the head tracking coupled with a mouse wouldn't warrant anything exciting. It would just be there with no purpose other than to be cool... so yeah, a good brainstorm session about that would be necessary.

I was thinking about using the head tracking as a way to zoom in and out while playing an RTS style game. This seems like it's more integrated into the system, but then again, it's not as exciting as an FPS. Check out this powerpoint thing I made over here:
http://www.wiimoteproject.com/project-ideas/single-input-stylus-rts-game/
To explain how the head tracking would be used in that game is like looking through a desk that it's projected onto into the virtual world like a port hole. So instead of immersing yourself into the game first-person style, it would be you moving closer and further from the screen to see either a wider or a smaller plane, as well as the angle depending on where your head was at. Let's see if these pictures do the trick. You'll see that I love pictures describing what I mean... for the RTS concept, I have the game screen projected on a desk with the head tracking wiimote camera placed towards the back wall. I'm invisioning this projected onto the bottom of a glass desk with a diffuser paper to focus onto. The IR pen would be bright enough to be seen through the paper under the desk if it were pressed on the top of the desk, but the glasses would be too far away to get registered because of the diffusing paper.


Really close gets you closer to the characters, and gives you a wide viewing angle.


Further away gives you a smaller cone of vision, but you see the screen better.


Sitting normally at a desk, notice the angle that you see more parallel to the ground.


Look like a dork playing a videogame with your nose to the table. You can see the horizon with this angle.

Anyway, it seems like it would feel natural. You could move your head around to see different units to select that are currently off screen without having to move the camera via the mouse/keyboard/pen input.

So that's my current idea. Just because I put up pictures doesn't mean I'm hell bent on making it happen, it's just the concept I've had mulling around my brain.


~"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction."~
- EF Schumacher


Offline insertnick

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Reply #2 on: December 18, 2008, 04:19:53 PM
If I can suggest an already existing game, which could gain a lot from a head tracking version, here it is my suggestion: The Sentinel (or Sentinel returns).
Don't you think it would be a great experience? :)

I'd suggest the game could have two control modes: an "easy" (normal) one, where you turn your head around for viewing, and use an ir led pen (or mouse) to click on the target square. And a "hard" one, where the target point is fixed on the center of the view, and you have to perfectly move your head and position it on the desired target square (and a mouse click is "go").

Something like that.

Or a game with some similar concept, where "looking around" in a 3D world is the core of the game. If I think to something I'll let you know.



Offline Deceit

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Reply #3 on: December 19, 2008, 02:14:13 AM
   awsome ideas guys, wiiweeyum i really like the RTS idea and your enthusiasm ( lol and yes those pics were awsome), and im glad to hear your intersted in helping. we should deffinatly get some brain storming sessions going, that way we can get it down on "paper" and compile a direction for a project. i think you would like some of my ideas for the FPS as well,

  ive been racking up diffrent was to impliment movement, i think i actualy found one that works well "in my head anyway" still trying to code a sample :-[ but i will try to draw up some diagrams and post them tonight!

  i think i might try a small mock up of the RTS tho, only with a horizontal laptop for now. really i just want to show my firends how cool it is to play a video game with your face on the table 8)

(see this is why i need a clear direction!)  thats two more thing that are going to keep me up till 6 am again :D , anyway it sounds like your willing to help, and like you have some great ideas bouncing around in your head so i wouldnt mind sending you my .blend demos and updates of new featurs, if your in.?.



keep the ideas coming guys

 






Offline samc

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Reply #4 on: December 20, 2008, 08:48:04 PM
Hi there, as you've already noted the most obviously suited genre to headtracking is the first person shooter.  I was thinking that if you were to go down that route then a good pretext for the game might be an old fashioned western shootout.

I envisage crouching behind barrels etc., in the vain of Virtua-Cop.  But this leads me on to the thought that since the Wiimote can track four points at any one time it should be possible to track both head movements and those of another peripheral i.e. a pistol.  This may then allow you to shoot round corners (or over the barrel ;D) whilst still hiding/crouching.

Obviously this is not a fully thought out idea but I feel that it would be a really cool innovation that might revitalize a slightly flagging genre.



Offline Wiweeyum

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Reply #5 on: December 21, 2008, 12:03:31 AM
My brother came up with this idea, Imagine that you have a rubiks cube and using the pen you can rotate the cube in any direction and you can twist the sides by clicking and dragging the side you choose. Then use the headgear to look at the cube from different angles.


~"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction."~
- EF Schumacher