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Messages - Benjimoron

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As per title, would make quite an interesting little virtual window if used with a video instead of a picture?


Project Ideas / Re: Head tracking for two...
« on: March 04, 2010, 04:07:56 PM »
Sounds interesting, has some potential problems with regards to bumping into each other.

I'd look at polarization instead of shutter glasses if I were you. All you've got to do is take a lens out and turn it 90 degrees. No need to redesign a pair of shutter glasses!!!

Project Ideas / Re: Wii-mote more then Foure IR points
« on: March 04, 2010, 04:05:15 PM »
I think the xbox or ps3 camera has high fps? Can't remember which one.

Project Ideas / Re: Pump it up and Dance Dance Revolution pad
« on: December 27, 2009, 04:34:07 PM »
I would hazard a guess that buying one would be cheaper and easier.

If you really want to hack one yourself then as far as I know all the pads do is press the up/down/left/right keys so you may find it easier to take apart a keyboard and wire it to that rather than messing round with wiimote/ir etc.

Project Ideas / Re: Fake touch sensitive monitor
« on: December 21, 2009, 08:57:45 AM »
Is it possible to use 2 wiimotes, one over the shoulder to see the led's position and the second parallel to the screen to be able to tell when the led is touching the screen?

Project Ideas / Re: Using a wiimote as a cheap version of TrackIR?
« on: November 29, 2009, 07:29:23 AM »
One question though? Why do you need 2 IR LED's? Wouldn't one do the job? I assume 2 is so that it can tell depth? So what is 3 for? Rotation?


Project Ideas / Re: Using a wiimote as a cheap version of TrackIR?
« on: November 29, 2009, 07:27:52 AM »

It appears I need free track! Looks like a good all in one solution.

Project Ideas / Using a wiimote as a cheap version of TrackIR?
« on: November 29, 2009, 06:40:36 AM »
Anyone got any scripts etc to be able to do this? I've seen it in action on youtube but I'm looking to use it in a FPS game. I assume it won't get in the way of the mouse movements? I want to be able to aim with the mouse and look with the head tracking of the wiimote.  (By the way, I need 2 wiimotes connected at the same time if that makes a difference, one providing the head tracking, other providing the use of the buttons.)

I've got a project in the making and this is the last piece I want to put in it that I can't work out myself. I'll post a video in the next few weeks of it all in action!

Anyone know whether Battlefield Heroes supports aiming and looking in different directions? If not a cheap alternative game that will run on a not so good pc?

Also a couple of other quick questions that someone may know the answer to:

1. I can't seem to get the nunchuck to work well with glovepie, the wiimote and the buttons on the nunchuck work well but the joystick part is very unreliable. I'm looking to map the joystick to WASD on the keyboard for up/down/left/right, does anyone have a link to a guide as to how to get that to work? All I've managed to get is up or down to do WS at the same time (both up and down). That probably doesn't make much sense but suffice to say that it doesn't work! Do I need to use PPJoy or something? Maybe someone has a link that could help me?

2. I seem to have to remove the wiimote from the bluetooth connection screen in windows and then add it all over again when I want to reconnect. Is there a simpler way? Could I use smoothconnect to connect the wiimote and then use glovepie instead of smoothboard??

Thankyou for any help you can offer!

Project Ideas / Re: Full body tracking using infra red LED's?
« on: November 29, 2009, 06:30:05 AM »
It'd be cool thought wouldn't it? Being able to control a characters movements by moving your arms/legs? I don't mean as in turning round etc? I just mean like punch/kick etc. Would be cool as a demo too to show off physics.

I've got another idea for you in a sec, will post new thread!

Project Ideas / Full body tracking using infra red LED's?
« on: November 29, 2009, 04:35:01 AM »
Hi there,

Wondering if anyone's tried this before or whether you think it could be a good idea.

Basically attach 4 infra red LED's to your body, one to each knee and one to each hand and then point a wiimote at yourself. Then via some software attach each led to the same point on a virtual character and then as you move about your character will do much the same on screen. Cheap body movement tracker?

Or maybe using 4 wiimotes attached to your body but that would be more expensive.

What do you think?


I'm looking to make some gloves to be used via either the wiimote or an IR webcam. What I'm looking for is to have an IR LED on both forefingers, these leds would permenatly be on and would act as cursors. The fingers of the gloves would then have metal contacts so to be able to pinch two fingers together to create the circuit which would then do a click for that cursor. Not sure exactly how that would work but would it be possible that it's just another IR LED on another finger and when the software sees another one light up then it realises it's a click, or would it just get confused and think it's the other glove?

Basically this:  (from 3:25 onwards)

But with cursors!

Thanks for any help.

Programmers Den / Re: Motion Plus and Wiiuse
« on: October 17, 2009, 06:03:49 AM »
Apologies if this is obvious, but is this basically the wii motion plus working on the pc? I understand people have been using the wiimote for ages but I wasn't aware that someone has got the motion plus working for the pc. All I'm looking for is the wii motion plus for the pc which I can use as a gyration mouse, ie up/down/left/right, I don't need any other function, no tilt, no buttons etc. Just the up/down/left/right.

Thanks for any help.

Project Ideas / Re: Has Motion Plus been added to the pc yet?
« on: October 13, 2009, 04:40:53 AM »
I think it might be possible to use two mice on the same computer, but you would have to write your own driver to communicate with each of them, instead getting their coordinates with GetCursorPos, having their events catched and distributed by the OS automatically etc.

Wii Remote is a good solution for your problem, so if you want a cleaner solution, you might have to wait for a while.

Thanks for your reply.

Do you know if they're close to getting the motion plus to work, or is it not looking likely?

Do you know how such a driver might be written for the mice? I've managed to get two cursors using teamplayer but my fps game still only recognises one mouse. I've tried CPNmouse but found it very laggy and it didn't get me any closer to the result of 2 mice in a fps anyway.

Is there a way of getting a gyration mouse input to be read by glovepie instead of by windows as a mouse? That could probably do it.

Project Ideas / Has Motion Plus been added to the pc yet?
« on: October 05, 2009, 10:11:06 AM »
I've looked all around but it appears no-one has got this to work on the pc yet? If someone knows something would they let me know!!

I'm basically looking for something like the gyration mouse but my project already uses one and I don't think you can use two independently on the same computer at the same time? If there's a way of seperating them so they give seperate inputs, ie one like a mouse and the other like a joystick then that would be cool too!


Wiimote Finger Tracking / Finger tracking crashes as soon as loaded.
« on: January 15, 2008, 02:34:32 PM »
Anyone know a solution to this?  As soon as I run the finger tracking program it crashes and asks if I want to send the crash info to Microsoft.  I have checked that I have .net 2.0 and directx 9.0c. 

Any ideas anyone???


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