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Topics - benpaddlejones

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Announcements / WiimoteProject turns 2 on 4th Jan
« on: December 28, 2009, 06:56:15 PM »
Happy birthday :-)

Wiimote Friends

Be aware, a number of users are reporting underperforming Wiimotes. Likely due to fake Wiimotes, most are purchasing from Japan/Hong Kong over ebay. This will be due to demand, so dishonest manufacturers will be trying to meet this demand or someone is selling products that have failed testing.

A Wiifit on ebay is more expensive than a Wiifit in a shop here in Australia because the shops are selling them faster than they can stock them.

We suggest that you purchase your Wiimote from a authorised dealer or a dealer that will honour its return policy.

benpaddljones :

General Discussion / MOVED: Mac Software Question
« on: February 08, 2009, 11:43:02 PM »

Announcements / Detailed manual for the Wiimote Interactive Whiteboard
« on: January 18, 2009, 11:19:52 PM »
Wiimote friends

Some of you may have noticed that for the past 10 days I am constantly online and furiously posting. It has all been for a reason (nothing to do with needing to get a life)!

Myself and Boonjin have talked extensively about documenting everything known about the Wiimote Interactive Whiteboard.

The past 10 days I have scanned every corner of the Net for anything Wiimote to ensure the manual captures all available knowledge.

We'll here it is:

This manual provides:
  • A detailed guide to physically setup a Wiimote IWB
  • Including very detailed Bluetooth connectivity guides
  • A detailed manual to support Wiimote Smoothboard to come
  • Suggestion to enhance your Wiimote IWB

I would like to specifically thank everyone who shares on this forum it is your combined knowledge that has enabled the depth within this manual.

The manual provides specific support for Boonjin's Smoothboard however the setup guide has been written to provide knowledge for all Wiimote IWB applications and all Wiimote applications.

My aim has been to make the Wiimote IWB more accessible for all, I hope I have acheived this and welcome feedback.

benpaddlejones :)

Mac OS / Mac Bootcamp Wiimote Connection Help (Images needed)
« on: January 13, 2009, 06:42:43 AM »
Wiimote Mac users
I am in the process of putting together a Wiki for Smoothboard. I want to include the connection protocol for MAC Bootcamp.

Could I ask anyone with access to MAC bootcamp to connect a Wiimote to their MAC and post screen shots and a breif description of every stage.

I'm pretty certain its identical to Microsoft (thats what it is afterall) but I just want to make sure I am correct and teh images are true!


benpaddlejones :)

Wiimote Physics Teachers

Phun is a free game like 2D physics sandbox where you can play with physics like never before. The playful synergy of science and art is novel, and makes Phun as educational as it is entertaining.

I will play with more but looks very good.
edit: added URL, my stupid!

benpaddlejones :)

Other Projects / Making Art with the Wiimote
« on: January 12, 2009, 07:37:07 AM »
Wiimote Friends

Here are some videos of art being made with the Wiimote:

Use the WiiMote as a drawing device in NodeBox!
Check out for the source code.

Motorola's interactive art creation tool motocolors used with a motion sensing controller.

Using a Wiimote to play with Whorld, a real-time visual synthesizer of sacred geometry. Recorded in the software FFrend, using the WhorldFF and Pete Warden's LiveFeed FreeFrame plugins. Wiimote control patch written in GlovePIE. Learn more at

Playing with the WiiFlash server, I quickly knocked up this Flash demo that draws blobs from the Wii remote IR sensor, pretty much like the Wii console's sensitivity settings does. I gave each blob (the Wiimote can track up to four blobs of infrared light) a different colour and clear the graphics on pressing the A button. The script is available at
(Who needs a IR-Pen when you have sunlight! benpaddlejones :))

This is my first experiment using the open source framework WiiFlash. It is an AIR application built using Flash in which the user can generate a Cubist self portrait by pointing a Wiimote at an Infrared light. Webcam footage is masked and layered using a variety of shapes and lines, the properties of which can be altered using the Wiimote controls.

benpaddlejones :)

Other Projects / Wiimote Art Instilations (warning weird content!)
« on: January 12, 2009, 07:31:39 AM »
Wiimote Friends

A few modern contempory artists products using the Wiimote:

The video goes on a bit but the concept is by far my favourite!


Weirdness with a capital W


benpaddlejones :)

Other Projects / Wiimote Gaming Videos
« on: January 12, 2009, 06:53:54 AM »
Wiimote Friends

I would like to thank Wiweeyum for his research assistance. I have no idea about gaming or what makes a good game so this is all his work:

Pretty much everything else is a repeat or different iteration of the same. Not much has really been done to get anything exciting done with the wiimote as far as gaming goes. Nothing really NEW at least. Most of these are things like the last one, are just wrapping gameplay around the VR tracking, or just attaching the wiimote to the computer and playing an already made game. I didn't see much that really wowed me. edit a challenge perhaps! benpaddlejones :)

The idea of a fully virtual world is possible. A good tech demo here of a fully swingable lightsaber... something any gamer/starwars fan has wanted for years.

Looks like a fun arcade game. I've not played it, but the wiimote hookup is a hack. Apparently you have to do something to keep beat to the music, so the balance board comes into play. The music is tripping me out...

Everyone wants to play a first person shooter. Here's Black Hawk Dpwn: Delta Force, running on Ubuntu.

Oh here's a cool one! It needs work, but the idea is cool. A java programmed ping pong game making use of headtracking.

Two wiimote minesweeper... kinda goofy.

This here's a couple of demos using the wiimote in a number of different ways.

I actually like this one. Life sized Pong using the wiimote as a tracking device and a projector to display the board on the ground. I like the fact that it's actually interactive and not just sitting on your butt.

More headtracking. It's kinda obnoxious, so keep the volume low.

Thanks Wiweeyum

benpaddlejones :)

Other Projects / C++ Programming for the Wiifit/Wiiboard
« on: January 11, 2009, 02:55:20 PM »
I stumbled accross this knowledge base of how to connect & some basic FAQ on Wiiboard programming.

benpaddlejones :)

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