Author Topic: Wiimote Physics  (Read 8742 times)

Offline benpaddlejones

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on: January 11, 2009, 01:58:00 AM
Wiimote Friends

This is a colelction of videos that show the Wiimote interfacing with a range of physics applications.

This video shows the process of making a basic physics simulation in SourceBinder. In the simulation, 60 spheres are bouncing on a plane. The plane's rotation is driven by the pitch and roll values of a wiimote. The physic simulation is done with the great WOW phisics engine, for the 3d rendering we used Papervision3D primitves and the Wiimote handling is done with WiiFlash.

Interactive Whiteboards Using the Wiimote and SketchUp
Just a test using Sketchup and Wiimote The most fun part is play with SketchyPhysics.

wiiphysics 2

wiiphysics 6

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Offline Wiweeyum

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Reply #1 on: January 12, 2009, 07:07:29 AM
I really like the first video. Being able to control the computer environment with something more natural than a mouse is just awesome.

~"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction."~
- EF Schumacher