Author Topic: linux support planned?  (Read 11211 times)

Offline neocoretech

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on: January 15, 2008, 10:06:57 AM
Hi there wii-freaks :)

I'm very excited about this projects,
and had similar ideas in my mind.

But thats's not the point.  ;)

I'm wondering why these project are written
in and for a proprietary environment?
A lot of developers are using linux, so am I,
and I would be more than happy about a linux/C++,
or some more open platform than C#/DirectX,
Version of this amazing projects.

I'm no professional programmer, not even a good one,
but looking for a project to become one...
So porting all this stuff is surely not in my scope,
but helping out and perhaps extending is.. :)

What do you guy's around here think about this...

bibadibop , bye, ...

neocoretech



Offline Luke

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Reply #1 on: January 15, 2008, 03:53:56 PM
Hi,

there does exist some linux code at http://code.google.com/p/linux-whiteboard/. I have not tried this but have inspected the source code out of interest. This is command level with no GUI for the user but the authors have it working on Ubuntu.

Luke


Offline Luke

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Reply #2 on: January 27, 2008, 09:32:05 AM
Hi just to say that I have the Linux version of the whiteboard running under Ubuntu Gutsy Gibbon, it works like a charm! It also very easy to setup, although I would like to add a GUI to it for future code optimisations, such as the right click support.

Luke


Offline richwhite

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Reply #3 on: January 27, 2008, 12:07:44 PM
Wonder if the wiimote whiteboard code (GUI) would work via Mono & WINE on Ubuntu?

For those curious but not familiar
Mono site is here - http://www.mono-project.com
Ubuntu Wine - https://help.ubuntu.com/community/Wine
« Last Edit: January 27, 2008, 12:10:07 PM by richwhite »

Rich
The Edusim Project

http://edusim3d.com


Offline bmk789

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Reply #4 on: February 12, 2008, 09:01:16 PM
Is it possible to get the linux whiteboard software to work with MPX?



Offline Luke

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Reply #5 on: February 14, 2008, 11:50:04 AM
hmm ... never heard of MPX until now, so don't know that one. I would imagine the whiteboard GUI would need to be changed to interface to ta bluetooth driver supported by Linux. A .NET wrapper could be written to hide this away keeping the core code exactly the same.


Offline OasisGames

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Reply #6 on: February 17, 2008, 03:30:45 PM
There is CWiiD - the Linux Wiimote library. And beyond that, interfacing with a Wiimote isn't all that difficult if you know the right data to send and look for. On the side of implementing these projects, there are quite a few people working on them. IE, the DesktopVR adaptation (A Compiz-Fusion plugin, so it makes a real virtual 3d desktop). We've made a lot of progress with that one, as well as implementing other various Wiimote control (especially mouse movement)