Author Topic: Wiimote Physics  (Read 7410 times)

Offline benpaddlejones

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on: January 11, 2009, 01:58:00 AM
Wiimote Friends

This is a colelction of videos that show the Wiimote interfacing with a range of physics applications.

[youtube]fVBkQR7MCAU[/youtube]
This video shows the process of making a basic physics simulation in SourceBinder. In the simulation, 60 spheres are bouncing on a plane. The plane's rotation is driven by the pitch and roll values of a wiimote. The physic simulation is done with the great WOW phisics engine, for the 3d rendering we used Papervision3D primitves and the Wiimote handling is done with WiiFlash.

[youtube]yl9rmoj_kNE[/youtube]
Interactive Whiteboards Using the Wiimote and SketchUp
Just a test using Sketchup and Wiimote The most fun part is play with SketchyPhysics.

[youtube]BsrWmT7bnM8[/youtube]
wiiphysics 2

[youtube]qV4BL4H5djM[/youtube]
wiiphysics 6

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Offline Wiweeyum

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Reply #1 on: January 12, 2009, 07:07:29 AM
I really like the first video. Being able to control the computer environment with something more natural than a mouse is just awesome.


~"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction."~
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