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Messages - Cagey

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Has anyone considered having the program read two LED sources from the pen, one to take constant position (one that would stay on the entire time) and another that could be controlled by a momentary switch that would count as a left click? This would mean that in addition to having the camera pointed at the screen and being able to see the true cursor position at all times, the Wiimote could point at you, and you could wave the light pen around in the air and be able to click it at you please. This shouldn't be terribly difficult to implement (if its not already) since it can already tell how many IR sources there are, if there was one on the screen it would count as cursor movement, and if there were two it would click. If I was a little better versed in how to use a program to compile C# I would try it myself.

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Is there somebody with enough love in their hearts to post a completely compiled version of JCL's original file that doesn't require BlueSoleil and will run on a Vista machine (or at least in compatibility mods)?I can get the Wiimote to work in every one of the other programs (Whiteboard, Desktop VR2, Connect) but this one seems to be giving me trouble. I'm used to Java and Python coding where compiling isn't quite as complex, this sort of thing honestly confuses the hell out of me. If I had more time I would ask for more specific directions, but I'd really like to just see the real deal in a nice .zip.

Many thanks!

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Wiimote Desktop VR/Head Tracking / Re: Poor Perspective Realism
« on: August 26, 2010, 06:01:47 PM »
Hi,

If I am not mistaken, you will need to do some configurations such as the screen size, distance between IR dots etc

Also, as you have stereo vision, what you see will certainly will not be realistic due to our ability to perceive actual depth. This is of course different if you are using a stereo/3D display.

Regards,
Boon Jin

This is true and I have tried many different configurations and combinations, all in line with the proper sizes, but JCL's version looks near perfect in its representation of a "fishtank" view, eg everything stays perspectively accurate at all angles visible by the wiimote. The other version appears to be pivoting around a point in the center of the box in some way instead of the point being at infinity, where it should lie. I understand that this is not true stereoscopic, but the effect should be good enough to look right.

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Wiimote Desktop VR/Head Tracking / Poor Perspective Realism
« on: August 25, 2010, 11:05:50 PM »
I have been unable to open JCL's original file due to the Wiimote not being recognized, but the "fixed" version seems to work. Unfortunately, the perspective view seems to be entirely off. The effect is greatly over-dramatic and looks nothing like you are looking through a window like JCL's. Anyone have any explanations (Or maybe if you're super-nice, an .exe of JCL's demo that dosen't require BlueSoleil to run? Its called BS for a reason...)?

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I have been getting the wiimote connect error just using the generic BT stack with DesktopVR, so I tried to use the "fixed" version of the file, the one that has been updated for Vista and x64, but for some reason, perhaps just on my screen, the tracking is terrible, and the motion is completely unrealistic. It seems that there is either something wrong with my particular setup or the program itself was modified when it was updated. Has anyone else experienced this?

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