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Messages - tillydevine

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Wiimote Desktop VR/Head Tracking / Re: DesktopVR in Flash & PAperVision3D
« on: September 16, 2008, 09:20:32 PM »
Thats so cool. Is it easy to just drop in models in papervision? I kinda good with 3Dmax and wish to use 3D models withs this VR stuff.

GREAT STUFF!!!!!!!!!!!!

Thanks UndCon.

I get the 'make jpeg's in numerical order' part. Its the 'make a loop' code that eludes me.
Thanks. I do love this stuff!

And the 2nd part...

You need an array of images of some sort and then you have to populate your targets with this array of images

I'm sorry but this sounds confusing to me. I have been asking the same questions as JamesB78 and wondering how to have multiple different targets on screen at once also.

Could someone please tell me how in a silly-proof way OR could someone just do there own and upload the code?

Thanks beautiful people.

OH MAN!!!! Thats sooooo what i'm after!!

I take it its easy to use the glovepie script, then start a game and then start playing?

Wiimote Desktop VR/Head Tracking / Re: Several Different Targets.
« on: June 19, 2008, 08:45:05 PM »

This is what I have done before. It's inside the human body (based on Fantastic Voyage film) and the bloodcells and person are a replaced .png target. Still, I can only have the one pic and not different ones at once.

It's kind of a weird game concept. The illusion is awesome and Johny's code is flawless.

I have tried it. I LOVE it!!!!!

I didn't know you could place objects (cubes) on screen using glovepie. Is it possible to place complex models in a simalar way?

Wiimote Desktop VR/Head Tracking / Re: Several Different Targets.
« on: June 17, 2008, 08:17:58 PM »
Yep, we get that part. I think the post was refuring to having different targets at once. Thankyou. (PS the stars are pretty!)

Wiimote Desktop VR/Head Tracking / Re: Several Different Targets.
« on: June 16, 2008, 09:33:49 PM »
Um, simple to whom? I dont know how to do it and been wanting this for a LONG time. Could some of you smart people tweak the code to allow this so us 'simple' people can use it?

Like i said before.. H.E.R.O.!!!

Thank you will play with this glovepie script later!

I think that you are my hero. Could I use this with HL2 or Doom3 (Quake etc...) instead of the other first person shooters thats mentioned in the list?

Wiimote Desktop VR/Head Tracking / Re: 3d model visualization
« on: June 08, 2008, 09:30:37 PM »

I have had the same issues but I find that starting the software in 'Windows XP Service Pack 2' Compatibilty fixed everything.

Some people use the average of the previous six or eight coordinates to get a smooting effect. Are you going to release the code? I would LOVE to play with this!

Wiimote Desktop VR/Head Tracking / Re: Coded my own version of this
« on: May 29, 2008, 08:58:39 PM »
Hello (From Fremantle Western Australia)

Could you write a list of the features your code will have?  AND does it have the ability to have different pics (the targets) on the screen at THE SAME TIME?? (Different people for example, some at the front, some behind etc.. maybe animated )

I know i'm asking alot but I sooooo want this.

Keep up the GREAT work.

You have a fan.

Wiimote Desktop VR/Head Tracking / Re: Coded my own version of this
« on: April 16, 2008, 09:47:25 PM »
Congrats on coding your own!

The one thing that I'm missing in johny's stuff is the ability to change the one taget picture to many different ones at the same time on screen. I'm able to change the picture of a target to whatever, but can only use it multiple times. Are you able to have code to have different target pics at once? If so, could they be animated or better still, actual 3D models? I know I'm asking alot but would be awsome!!!

Cool and thank you.

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