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Topics - Deceit

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hey guys , just thought id put it out there that i have a decent game engine demo using head tracking in blender.

only problum is that i dont have any good ideas for a mini game to really give me the motivation to keep up progres :-[

curently i have a small FPS shooter that im working on but thats all i have for it (shooter) <<< no other ideas of what im going to shoot or the goal of the game

so i was hopeing to get some feedback on what kind of games this community would like to see ;D
ex: i read someone wants to see a dodge ball game "might be the one"

so please bounce around some ideas and lets get a "team"(or group) together

looking forward to hear your thoughts

Wiimote Desktop VR/Head Tracking / only works in debug
« on: December 14, 2008, 04:21:20 PM »
ok im running on vista, when i open the desktop vr in c# it works perfect, but when i try to run the app i get the D3D error, obviously i can run D3D if it works in debug so what going on?

any ideas on why this would be happening

Wiimote Desktop VR/Head Tracking / python Proposition
« on: December 01, 2008, 05:49:30 PM »
first of all let me say WOW and much kudos to you johnny lee.

the math of your viewport in the head tracker is very impresive to say the least, lol i could go on and on about it but thats not what the topic name is so heres the real body.

would this be possible to program in python? my skills in programming are nowhere near yours, or the math comprehension anyway... but i use blender 3D for alot of my game ideas, to see them work at a low level with little effort

one thing i cant get right is the prespective
(again i just dont understand the math behind it enough yet)
the "fish tank" effect is not there, rotating the "camera" brings more of the enviorment (above,below, and side to side of the rectangles) into the field of view. rather than just chngeing the angle at which it is seen.
"if that make sense,if not i can provide pics of what i mean"

HOW did you get past this snag, ie. thought Process, and problum solving ideas

im going to keep trying and do some more research but if anyone has any good ideas for a place to find explanations (possibly a diagram) of the math used in head tracking it would help alot

or if anyone would like to help recreate this effect with the blender python engine, i can promis it will resault in some awsome examples

Programmers Den / i need visual c #!!!
« on: December 01, 2008, 10:43:58 AM »
first of all hi to all. this is my fist post and must say i am looking forward to fallowing this forum, and also dabbeling in the sorce codes provided here.

now for the question..... WHY CANT I DOWNLOAD VISUAL C#, i cant wait to try this stuff out and give it a go with my own apps but it seems the DL link on microsofts page is broke. can someone pls provide me with a mirror or possibly the zip in question?

thank you in advance

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