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Messages - insomnia

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Thisisjon,

I think that what you are talking about is not quite the same as what I thought xodmadhatter was thinking:

I thought the idea was this:   Take a wireless mouse and remove/disable the mouse tracking portion of the mouse (the red LED) so you now have a mouse that does not register the motion but only the mouse clicks.  Then take an IR led and mount it to the mouse in some fashion such that the wiimote can read it's motion.   You would then use the wiimote software to register the calibrated location of the IR led and intrepid it as the mouse location.  You would then use the wireless mouse and it's wireless connection to the computer to register the mouse clicks. 

You could also accomplish this by holding the wireless mouse in one hand to click and hold an IR pen in the other to write with. - If you did this then maybe all you would have to do is cover the wireless mouse Red led with some tape.

Your suggestion of using a wireless mouse by moving it along the surface of the whiteboard would not work because a typical mouse records it's motions relative to where it was - for example you can pick up a mouse and move it to a new location and the cursor does not move.  You would need the wiimote with it's calibration points to track the location in space.


My wiimote should come in sometime next week so I can try this out....

Well i can say it will work, because i can click with my normal mouse and move with my irpen. The only problem is how you get the hardware into your pen, if you use a big pen there's no problem, i use a mini lighter with the normal led replaced by a IR one, so i need some other casing  ::)

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The use paint to draw on, so you need a drawing program.

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I've made kinda the same right click function, but i've found some problems(my version waited 3 seconds before a right click).

- Loss of responsiveness (Timeout for the right click check)
- Loss of movement (Because the right click kicked in)

Do you have a solution to these options? And i don't like it at 1 second because it's right clicks to fast but thats just my opinion.

But i'm working on a version of the wiiwhiteboard with has some options, so you can set your left/right click style etc... this way you can turn it off if you want to move your windows.

I can host it for you, if you still needs a host.

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If you can use it with your mouse you can use it with your wiimote, so the only way to know is to test it.

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Wiimote Interactive Whiteboard / Re: Possible to use 2 wiimotes?
« on: February 17, 2008, 11:14:01 AM »
I was thinking about using two or more wiimotes in order to increase accuracy. I'm not sure if this would be the best algorithm, but why not average the position of the cursor between X number of wiimotes? Also, why not keep wiimote references in an array, so that we're not having abcd, but wiimote{{1,2,3,4}], so serious redundancy and accuracy can be achieved? I started looking through the code, but I'm new to C#(shouldn't be hard since I know C++ well).

Sounds like a good idea, did you check out the code I submitted in my previous post? Everything is there except the pointer calibration stuff (the main part I guess :D ). If someone could figure that out (or help me figure it out, I am a c# newbie too!) that would be very helpful. I have 4 wiimotes if someone needs a tester.

I've downloaded your code, checking it out now. Im gonna try so thing tonight/tommorow, i just need to setup a second wiimote for some testing(i dont know where to place it ;) ). But i hope i have some testing stuff finisched tomorrow.

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Wiimote Interactive Whiteboard / Re: Non-straight lines
« on: February 16, 2008, 04:09:07 PM »
the resolution doesnt have nothing to do with your screens resolution, it can can take foto's of 1024x768, so it sees your whole screen.

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Wiimote Interactive Whiteboard / Re: Trouble Calibrating
« on: February 13, 2008, 05:29:23 PM »
I am having a similar problem.  When I go to calibrate, I get the first cross hairs in the upper left corner.  I use my pen to calibrate, then I do not get any more crosshairs.  They do not show up on my laptop or my projector.  What am I doing wrong? 
Thanks

Sounds like the calibration program doesnt know your Resolution, so the crosshairs are of the screen, strange.

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Wiimote Interactive Whiteboard / Re: Trouble Calibrating
« on: February 12, 2008, 05:51:07 PM »
I'm using this gadget http://www.gifteurope.com/fiche.asp?i=1866, but I'm having trouble calibrating.
When I click the first calibrating-point, the wiimote detects two (sometimes even three or four) clicks. So first I assumed that this had something to do with the pen, but when I film the pen I only see one blink of the led every time I click.
So what am I doing wrong? (I've tried it on my laptop, next week I'm going to use an LCD-projector)

Maybe there is some reflection from your screen, do you use a CRT or LCD display?

Thanks for the suggestions.  I will try Wiimotetest and see what it says. Not sure what "going out of the field of view" means ... Say I'm projecting onto a screen, and the Wiimote is pointing at the middle of the screen. If it is pointing at the middle, and can react to the top two dots, it should react to the bottom two as well, right?

I didn't think about the resolution - could that really be it?  I was running higher than 1024x768. ???

Jerry

Make sure your hand isnt in front of the wiimote, place the wiimote to the side about 40degrees, if your right handed place it on the left and if your left handed place it on the right. This way you can almost be sure that your hand isnt blocking the signal.

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Wiimote Interactive Whiteboard / Re: .NET Exception
« on: February 12, 2008, 05:46:41 PM »
do you run the program from a network share? Because i had the same problems when i ran the program directly from my server.

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Wiimote Interactive Whiteboard / Re: Calibration
« on: February 12, 2008, 03:19:55 PM »
Sounds great its always good to increase accuracy.

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Wiimote Interactive Whiteboard / Re: Possible to use 2 wiimotes?
« on: February 12, 2008, 03:16:26 PM »
I was thinking about using two or more wiimotes in order to increase accuracy. I'm not sure if this would be the best algorithm, but why not average the position of the cursor between X number of wiimotes? Also, why not keep wiimote references in an array, so that we're not having abcd, but wiimote{{1,2,3,4}], so serious redundancy and accuracy can be achieved? I started looking through the code, but I'm new to C#(shouldn't be hard since I know C++ well).

It's sound good, i was thinking of passive redundancy where the second wiimote stays passive till the first looses sight. But i think your solution will work better plus it has extra accuracy. It uses more CPU power but it wouldn't be much.

I started looking at the code myself i have little experience in C# but im learning pretty fast.

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Wiimote Interactive Whiteboard / Re: Possible to use 2 wiimotes?
« on: February 12, 2008, 09:35:07 AM »
any chance you could put that code up? because that could be really helpful.

dang, i cant even think of anything witty to say right now either

http://www.wiimoteproject.com/wiimote-and-bluetooth-connectivity/two-wiimotes-at-a-time-strange-behaviour-t244.0.html#msg1197

i have not tried this yet but they sound confident.

From what i have read this gives you two distinct wiimotes, but they both wil be sending pointer information, no you have to enable the second one when you first one loosses sight. And then you'll have a redundent wiimote settup.

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Wiimote Interactive Whiteboard / Re: White board calibration
« on: February 12, 2008, 09:31:15 AM »
Make sure the wiimote can see you IRLed, If your right handed place it on the left, if your left handed place it on the right, and make sure the wiimote can see the whole screen.

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Wiimote Interactive Whiteboard / Re: Issues.
« on: February 10, 2008, 04:49:49 PM »
Good to hear that, good luck on finding the right position.

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Wiimote Interactive Whiteboard / Re: Possible to use 2 wiimotes?
« on: February 10, 2008, 11:46:23 AM »
You know, if we had a race for uninformative posts, that one is a favorite.

What error? When?

I think it would indeed be a nice thing if we could have two wiimotes, but I suspect that both controlers show up as one and the same thing in BlueSoleil... Could that be the source of your error?

I'm just wandering, since "an error" is simply impossible to fix.

both controllers show up as different divices ive had 3 controllers conected and it showed 3 different wiimotes.

for this to work you need to have 1 primary(active) and 1 secondary(passive) controller, if the 1st controller looses the IRled the secondary controller becomes active and reads the IRled. And when the 1st controller finds the led again the 2nd one becomes passive again.

you need to modify alot of the code to make this work, but it is possible.

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