Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - bytepusher

Pages: 1
1
Wiimote Interactive Whiteboard / Calibration
« on: February 12, 2008, 01:54:28 PM »
Hi, I just got the whiteboard up and running. I've noticed one problem though. First, why do we need to select 4 points? A plane can be defined using 3 points. I noticed though, that if one of the three points is way off, it throws the calibration way off. Also, I noticed that if I was not very exact when selecting the calibration points, the calibration was not very good. Why not allow user (say 3-15) setting the number of points to calibrate with and throwing out the really strange results and averaging in the good results? That way users can increase the accuracy of the calibration.

2
Wiimote Interactive Whiteboard / Re: Possible to use 2 wiimotes?
« on: February 12, 2008, 01:47:10 PM »
I was thinking about using two or more wiimotes in order to increase accuracy. I'm not sure if this would be the best algorithm, but why not average the position of the cursor between X number of wiimotes? Also, why not keep wiimote references in an array, so that we're not having abcd, but wiimote{{1,2,3,4}], so serious redundancy and accuracy can be achieved? I started looking through the code, but I'm new to C#(shouldn't be hard since I know C++ well).

Pages: 1