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Messages - EskimoJoe

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Wiimote Desktop VR/Head Tracking / Re: Objects in front of the screen
« on: June 08, 2008, 04:53:10 PM »
Because the camera is just one view, it has no depth perception. You, however, have 2 eyes, which gives you depth perception. And object would appear infront of the TV, but your brain can tell that it's still flat on the wall because of depth perception. Viewing it with one eye closed should yield better results.

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Wiimote Gaming & Flash Gaming Projects / Re: WiiWare game
« on: May 12, 2008, 09:44:10 AM »
True, it is very expensive. I think that is probably the biggest hurdle with the idea. It would just be the perfect platform to get the whole headtracking scene more into the mainstream. It would really wow people and allow them to see what the Wii was capable of beyond the ordinary.

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IGN: As far as getting a dev kit goes, how difficult is that for a developer? The price is $2,000, but previously Nintendo wanted a ton of specifics. You needed to have a company address that was zoned industrial, and it needed to be a pure licensed developer. It isn't exactly an "open source" feeling in that sense, while it is extremely accessible for those in the position to develop already.

Prata: For non-licensed developers we're encouraging them to fill out a license application so that they can become developers for Nintendo. It is the same type of development you'll do with any retail content, but it's a different type of retail in that sense. The end result is content that will be delivered to consumers digitally, so we're also providing the confidential information in the form of SDK's and the like, so we do require that they're a licensed developer. They can always contact us fill out a developer application though.
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Quoted from an IGN interview. Yeah, there would be alot of work involved for an online community to make a Wiiware game, but I just think that if it's possible, we should go for it. I doubt we'll be able to, though. Just throwing ideas around.

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Project Ideas / WiiWare Game
« on: May 10, 2008, 09:39:23 AM »
So, I was thinking a while ago about how cool it would be to make a game, and how WiiWare seemed to be the ultimate tool for indie developers and people who don't own huge companies. Later, when I was thinking of this forum, I put the two ideas together.

Who wants to try to make a WiiWare game around headtracking? I think that if we as a community worked together, we could make some sort of WiiWare game that's main draw is headtracking. I've seen plenty of people on this forum who seem to know many of the technical things needed. Programming and such. I think that a headtracking game would not only make the headtracking capabilities of the Wii better known to the public, it oculd also make a bit of money. Who else thinks it would be really fun for us to try something like that?

[Also posted in the General Chat because I wasn't sure which would be a better place to put it.]

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Wiimote Gaming & Flash Gaming Projects / WiiWare game
« on: May 10, 2008, 09:30:36 AM »
So, I was thinking a while ago about how cool it would be to make a game, and how WiiWare seemed to be the ultimate tool for indie developers and people who don't own huge companies. Later, when I was thinking of this forum, I put the two ideas together.

Who wants to try to make a WiiWare game around headtracking? I think that if we as a community worked together, we could make some sort of WiiWare game that's main draw is headtracking. I've seen plenty of people on this forum who seem to know many of the technical things needed. Programming and such. I think that a headtracking game would not only make the headtracking capabilities of the Wii better known to the public, it oculd also make a bit of money. Who else thinks it would be really fun for us to try something like that?

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Whiteboard / Re: KTY BOX *Video*
« on: March 16, 2008, 09:06:48 PM »
Wow, I can not wait to see that. Meanwhile, I'll just be trying to overcome problems I'm having with synching my wiimote to my laptop. Hahahaha.

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General Discussion / Boom Blox. Keeping up with the times.
« on: March 06, 2008, 09:07:03 PM »
http://www.joystiq.com/2008/02/21/gdc08-boom-blox-to-include-head-tracking-seriously/

Holy Wow. That was quick. It's nice to see this is getting grabbed up so quick. I think that if this game pulls it off right, it'll lead to companies taking the technology seriously. If this game succeeds, and the tech gets attention, I'd be willing to bet money on it being featured in first-party games to come, as well as a selling point of Wii 2. Who else is excited?

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Whiteboard / Re: KTY BOX *Video*
« on: March 06, 2008, 08:16:01 PM »
Oh, haha. That's awesome. I never would have thought about the gloves with finger touching to complete the circuit. That's genius in it's simplicity. I'm actually thinking I may try to throw something together myself, so if I ever actually do, I probably throw the youtube video here, since I doubt it'll be that different from yours. Once again, I applaud this for its awesomeness.

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General Discussion / Re: looks familiar...
« on: March 02, 2008, 08:42:05 PM »
Hmm...but which program came first...It is afully similar...except for the part where it sucks at keeping up with him, even when he's going slow.

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Whiteboard / Re: KTY BOX *Video*
« on: March 01, 2008, 04:00:08 PM »
That is probably the most amazing thing I have ever seen. I just wanna let you know that the only reason I registered for this site was to comment on this video here.

So, how exactly is it set up? Is there a computer in the box with the projector...projecting on the back side of the screen? Then the Wiimote picks up infrared lights from the gloves, being reflected buy the foil? Am I close? I would kill to make a setup like this. Even if my knowledge on programming wouldn't enable me to do anything beyond what you can already download, I would love to build a unit like this from making homebrew Wii games that are sure to come out of the woodworks in time.

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