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Messages - Linus

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1
Wiimote Gaming & Flash Gaming Projects / Re: Hyper Island project
« on: December 01, 2009, 12:17:43 PM »
I happened to stumble upon an old bookmark for this thread and as I read it through I almost started to feel a bit bad not sharing the flash-source file and everything. I will try to dig up the source file, but mainly it's a simple flash game anyone could brew up in half and hour or so.

However you might enjoy the film about our product that the school made. Yes, I'm a bit tired and hungover while shooting....

http://www.iamlinus.se/2009/12/duck-hunt-revenge/

Cheers! :)

@UndCon: We did use them and it was like a blessing from above. We really struggled with the lights from Kjell & Co.
@gig: Glad I could help!

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Wiimote Gaming & Flash Gaming Projects / Re: Hyper Island project
« on: October 29, 2008, 07:47:48 AM »
Found a small clip on the web, briefly showing our game. The four first display cases you see are all WiiMotes. :)

http://tinyurl.com/6zeoq5

Edit: Made the URL shorter ~Dice

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Wiimote Gaming & Flash Gaming Projects / Re: Hyper Island project
« on: October 28, 2008, 08:30:34 AM »
Hey you guys!

So 4 HECTIC week has passed! Last week has been incredibly fun, but also very stressful. The exhibition in Stockholm went super well and the jury loved our prototype, even offering us a space at an exhibition in London!!!

I'll update with some images and movie clips in a few days, until then you can read about our prototype in the magazine made after the exhibition. Enjoy!

www.iamlinus.se/ET08WEBZINE.pdf

Thanks a lot for all your help and support! We couldn't have done it without you!

Ben, if you'd like to get you hands on the flash source code and some more details, give me a shout.


//Linus

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Wiimote Gaming & Flash Gaming Projects / Re: Hyper Island project
« on: October 17, 2008, 04:56:38 AM »
Ok, so bit of a break last night! The placement of the IR LEDs will be at the waist, fastened with a clip in the belt. Works Super!! This is definitely the optimal placement. The height doesn't differ to much between persons, you don't really bend or twist that area of the body and it's definitely in the center point. So today I'll be creating a new prototype.

The comb (of a cockerel) idea worked great! There was no jumping or sketchy appearance of the mouse even though I used four different placements of the LEDs. When the comb was placed on our helmet I could look all the way from the floor to the ceiling without losing connection. I recommend that technique for equal projects!

On Tuesday we're traveling to Stockholm! It's a bit nervous, but I think we're pretty good scheduled.

//Linus

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Wiimote Gaming & Flash Gaming Projects / Re: Hyper Island project
« on: October 16, 2008, 10:30:26 AM »
Awesome!

Well, our primary idea was a multiplayer game. But as the project went on we decided to stick to single player only. Tonight we'll try out a few new solutions regarding the placement of the IR leds. if they don't work we're in biiiig trouble! :)

Few questions:
I run WiimoteWhiteboard for my Mac. Is this the best?
What happens if I run the mouse with multiple (up to 4) IR sources?
If I put some IR LEDs really closely, will the wiimote see this as one big source or a few small?

Hi, I'm the developer of the Java WiimoteWhiteboard app. As far as I know, there is currently no other Whiteboard app running on the Mac...

I just saw this thread and only looked briefly at the older posts, but you want to make a game where multiple people are running around with IR leds, right?
If so, there's no way around using the multi-touch protocol TUIO (if you want to keep using my app).
In order to use TUIO in Flash, you need to run the gateway flosc.

To your 3rd question, a really close IR light should be detected as a single blob.
The Wiimote can actually send the size of each blob to the computer (currently not used in my app, but possible)

Hope that helps and good luck with your project.

Uwe

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Wiimote Gaming & Flash Gaming Projects / Re: Hyper Island project
« on: October 16, 2008, 04:01:53 AM »
Hey guys!
Last night I finally got the game tested "for real"! It was great fun, but also taught us a lot. I took some pics and filmed some, but forgot my cell at home, so that'll have to wait.

Few questions:
I run WiimoteWhiteboard for my Mac. Is this the best?
What happens if I run the mouse with multiple (up to 4) IR sources?
If I put some IR LEDs really closely, will the wiimote see this as one big source or a few small?


@ben: That's a great idea! Today I'll be creating a few more prototypes for the helmet and some to put on your shoes.

@guiguito: True. If we had two IR sources we theoretically could do that evaluation. It's waay above our tech skills though.

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Wiimote Gaming & Flash Gaming Projects / Re: Hyper Island project
« on: October 13, 2008, 10:29:12 AM »
So, made a bit of a disappointing discovery today. I was looking at some drawings of people who had used Johnny Lee's technique to see how they had sat it up. I tried to do the same, but couldn't get my numbers straight, until i realized I forgot the players length needed to be in the equation. This changed things drastically, and according to my numbers i need the Wiimote to be 510cm up in the air. That sucks, since the sealing is 4m up. If it's unclear the white small box at the top is the wiimote, the red dot at the mans head is the IR-LED, the big black box is the projector. We want a playing area of 3x3m.



So, back to the drawing table trying to figure things out. I finally got this sketch, but I don't know if it's going to work or not. Do you understand my drawing? Will i have to recalculate every time a longer or short person enters the stage? Do you have some other smart solution?





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Wiimote Gaming & Flash Gaming Projects / Re: Hyper Island project
« on: October 10, 2008, 03:45:04 AM »
Hey you!

Sorry I didn't have time to update here yesterday. We got all our parts from Kjell & Co and were really eager to get to work! Thanks to you, and my preperations the construction went super smooth. The setup contained in 2 AA-batteries (2x1.5V), 18Ohm (0,25W) resistor and a 1,2V IR-Led at 100mA. Just for kicks I tried out running on a single AA battery and with a bunch of different resistors, but the first try was the best.




When I knew the **LOVE** would work I went for the trash, founding an old whiteboard pen. I threw out the internals, taped the batterypack, and glued on my IR Led. It looks like crap, but hey function before form, right? Think that's the first time I ever said that. So with the easy part done I had a couple of frustrating hours trying to get the pen working with my laptop, trying out different positions with my wiimote. About eight o'clock tonight I got it working. Success! :D

Got two movies below! :)
http://experiencetechnology08.ning.com/video/video/show?id=2318667%3AVideo%3A2699
http://experiencetechnology08.ning.com/video/video/show?id=2318667%3AVideo%3A2671

Linus
I'm a PE & Health teacher in Australia, only a few weeks ago one of my collegues modified a java game very similar to your demo. He just replaced the source graphic files (no programming was required). Instead of a dog he had a condom and instead of ducks he had pictures of HIV/Aids cells. The aim was to shot the cells arcade game style. The kids loved it!

What would be cool is if it could become physical using your concept. Is it possible for you make the program so the background, falling objects & dodge character are *.jpg files so users can customise?

I have this fantastic image in my head of students running arround trying to avoid the HIV/Aids virus using your program.

Benpaddlejones :)
Sweet! The project ain't done yet and people are already buying it! Sure you could have the game. 1000 USD will do the trick. Just kidding. Of course you can have the game when it's done. It won't be any problem for you to change images in the flash file when it's done. I do recommend that you use *.png files though. *.png's supports transparency.

Btw, I might want to quote your statement when we write our final report! ;)

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Wiimote Gaming & Flash Gaming Projects / Re: Hyper Island project
« on: October 08, 2008, 04:18:28 AM »
Haha nice to hear guys! :)

I did a technical and graphical update last night. Enjoy!
http://www.iamlinus.se/duckrevenge2.swf

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Wiimote Gaming & Flash Gaming Projects / Re: Hyper Island project
« on: October 07, 2008, 06:45:55 PM »
Pictures are funny! Also including a sketch on our idea for the exhibition:

Our babies:




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Wiimote Gaming & Flash Gaming Projects / Re: Hyper Island project
« on: October 07, 2008, 07:56:33 AM »
Now we made an order on IR-LEDs from Kjell, but also a few TSAL6400 from UndCon (thank you!).

Quote from: Ripped from our project plan by Johanna:
Description of our plan

Our end project is going to be an interactive game using the wii-remotes. We have been inspired from the old Nintendo 8bit game “Duck hunt” and the working name is “The duck revenge”. The basic solution is that we’re going to do a one-player game. The game field is with help from a projector based on the floor. With the wii remote as a receiver we will have a transmitter in shape of an IR-led on the top of a helmet. It will work as a game control noticing the movements the player makes.

We will make a game idea with the help from a flash based play-plan. Our main idea is that the ducks are taking our role and attacking at us. So the player will have to watch out from the ducks coming attack us. We want to keep the feeling that the “Duck hunt” game had but with new technique. The concept of the game will also include the area around it making you feel like you’re “in” the game.

Last night a did a light version of our game. This is done in ActionScript 2 however, and the final product will be in AS3.

http://www.iamlinus.se/duckrevenge.swf

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Wiimote Gaming & Flash Gaming Projects / Re: Hyper Island project
« on: October 06, 2008, 10:15:19 AM »
Ok, so at the end of the day we chose to go for the game. We have a concept idea, the technique and hopefully the knowledge to get this baby running. The game will be made in flash and is going to be very simple technically, which will give us more time to design the thing!

More details about the gameplay will follow.


My question now is where to purchase the best IR-leds? Kjell & Co will provide us with all the necessities, but I'm guessing the light itself is rather important. What should I look for when buying?

Oh yeah, these are the Ir lights Kjell can offer:



IF:   100 mA
Capsule:   Clear 5 mm
Beem angle?:   ±25°
VF:   1,2 V
Wave lenght:   940 nm


//Linus

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Wiimote Gaming & Flash Gaming Projects / Re: Hyper Island project
« on: October 06, 2008, 09:09:09 AM »
Wich languages do you know ? only javascript ? because java and javascript are completely different ...
Well, actually it was mobile processing, it would be an aggravation to say that we KNOW it though.... I'm more of a flash guy, so if the game is the thing we choose to do it will be in flash.

Yeah, I know we're a bit over our heads, but hey, that's how you learn right? :)

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Wiimote Gaming & Flash Gaming Projects / Re: Hyper Island project
« on: October 06, 2008, 05:51:01 AM »
Our brainstorming session are soon ending. Alot of crazy ideas have been popping up, but only three of them are really interesting.

1. Reversed duckhunt. With IR-leds on a cap, a projector and a wiimote pointing to the floor this is thought to be a game where the player is the "duck" dodging from bullets.

2. Guestboard. This is mainly like a Whiteboard where "party guests" can draw or write greetings, but also get access to party related things like music control.

3. Dance tracking. With IR-leds connected to your feet and hands you'll draw your dance moves onto a screen.

@ Guiguito: I actually downloaded wiiusej to my mac, but we're trying it out on a PC soon. We'll happily accept all the tech-help we can get since all we really got is a day-long lecture of javascripting.


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Wiimote Gaming & Flash Gaming Projects / Hyper Island project
« on: October 05, 2008, 07:17:56 PM »
Hi all!

We're a group of students from HyperIsland in Sweden, who're going to create something funny/exciting/creative/whatever out of two wiimotes. Right now we're just brainstorming and scanning the web for facts and ideas.

In October 24th we're going to an exhibition in Stockholm to present our product, constellation or whatever we decide on creating. It's gonna be three funny but intense weeks.

We sure have lots and lots of questions for you, but we hope to present some kickass thingy in three weeks for you all to see! We'll also try to update this thread with all our problems and progresses. We've already received a few tips and have aldo been reading most of your threads, but if you have some more tips, ideas or questions, just hit us! :)



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