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Wiimote Desktop VR/Head Tracking / Showcasing my Stereo3D + Headtracking Demo
« on: May 21, 2008, 11:32:41 AM »
Heya,
So for an advanced computer graphics course I did a little demo that uses both Wiimote headtracking and Stereo 3D (And some shadowmapping, but that's irrelevant now).

And here's the headset I built:

You can get it from here:
http://nixarn.infa.fi/
Anyone having problems with Managed Direct3D can try mine, it uses OpenGL.
Enjoy!!
Niklas Wahrman
So for an advanced computer graphics course I did a little demo that uses both Wiimote headtracking and Stereo 3D (And some shadowmapping, but that's irrelevant now).

And here's the headset I built:

You can get it from here:
http://nixarn.infa.fi/
Anyone having problems with Managed Direct3D can try mine, it uses OpenGL.
Enjoy!!
Niklas Wahrman