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Hey metacore, i already had that idea myself but didn't find the time to do it jet. I may take a look at it next few weeks.

As far as i understand:
- search for wiimotes every X miliseconds/seconds
- connect to new wiimotes (don't disconnect allready connected ones)

Problems I see:
- Discovery takes few seconds so it cant be run every x ms/s
- Wiimote is only in sync for 20 secs

Solutions (i thought about while writing here)
- Learn a WiiMote (know Bluetooth mac)
- Try to only connect to known wiimotes
- should be very fast!

I think after my examns in february I'll rewrite all my code because it is some kinda dirty ;)

Sad that nobody is donateing :( only recived one donation so far and used it to buy a second wiimote for development...

Thx thex

have i put the version wit learned wiimotes online? think not.. wil do that these days too...

why not just use my software? its free and works on vista too if the bluetoothe operations are handeled by the vista stack.
take a look:!!-please-test-it/

I will release a new version soon with the ability to "learn" wiimotes. With that technique the software is able to connect 2 wimotes in a metter of seconds.

as far as i know it should be possible to connect 7 wiimotes, a bluetooth piconet can consist of 7 slaves and one master.

New release!

I bought a second Wiimote from the donation and implemented the multi wiimote support. It works great and solid here. You can also connect one Wiimote after the other because the connection of already connected Wiimotes is kept alive while connecting new ones.

Concerning the other BT stacks, it will take to implement that, so dont except an update soon but i will be working on that in the future.


Sorry for not posting here this long. I was busy with another project.

I am going to fix the starting function and add multi wiimote support as soon as I find some time.

Thanks for the donation of 40 to the project by John Cumings. I will use this money to buy a second wiimote for developing the multi wiimote support.

So feel free to donate, donations keep projects like this running.


thanks for the feedback, if you got any ideas for the further development dont hestitate to contact me


take a look here

flashgames that will work great with the wiimote


Wiimote Smoothboard / Re: Wiimote Smooth Board 0.1 BETA
« on: July 08, 2008, 12:28:35 PM »
an other improvement would be a feedback for the outer screen stuff

some OSD message that says "right-click enabled" or a ballon message or something like this


IR Pens / Re: IR pen gallery
« on: July 08, 2008, 12:00:30 PM »
here is mine ;)

old empty textmarker
ir led 1
springs from two ballpens
some wire and hot glue
button out of an old pc mouse

so thet thing costs 1 ;)


glovpie does seem to have some problems with the ms bt stack try to use wiimote presenter or the wii smoothboard
but if my programm works you definetely have the microsoft stack in use ;)

Wiimote Smoothboard / Re: Wiimote Smooth Board 0.1 BETA
« on: July 06, 2008, 10:35:20 AM »
i don't realy have documentation ;) but feel free to ask me anything

maybe you can check if a wiimote is connected if you enumerate the human interface devices and search vor the VID of the wiimote


Nice to hear,
so your stick is using the widdcomm stack and works wih my software?
That shuldn't work ;) could you provide a screenshot of your bluetooth devices in your device manager and maybe the driver tabs in their settings?


why do you think it uses widdcomm as your screenshot shows microsoft as the driver provider?

in your case my programm should work to connect the wiimote.

get it here WiimoteConnect 0.5


as soon as i find the time to upload the binarys i will provide the link to you. for the whiteboard i would use wiimote-smooth-board by boonjin, it has the fix and many usefull additions.


Wiimote Smoothboard / Re: Wiimote Smooth Board 0.1 BETA
« on: June 30, 2008, 05:08:19 AM »
Sorry forget to mention, error appeared on the following system:
Dell D630
Vista(32bit) SP1
MS bluetooth stack


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