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Messages - votemike

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Project Ideas / Wiimote in XNA, how to get input?
« on: September 08, 2008, 04:14:06 AM »
Has anyone written anything in XNA for the wiimote?
How do you get the input from the Wiimote?

Programmers Den / Wiimote in XNA, how to get input
« on: September 06, 2008, 07:26:13 AM »
Can anyone help me get the information from the wiimote into XNA?

Then the code doesn't debug properly

Help, I think this means I need to move some code, possibly the loadtexture function.
Anyone else had or solved this problem?

Wiimote Desktop VR/Head Tracking / Re: Several Different Targets.
« on: June 17, 2008, 05:01:17 AM »
Where does the image for the target get called?
I have found in WiiDesktopVR.cs there is the line 'String textureFilename = "target.png";'
But I think that it is in CrosshairCursor.cs that I need to change the code to get different target images as there is a counter couting through the number of circleSegments.

Wiimote Desktop VR/Head Tracking / Several Different Targets.
« on: June 16, 2008, 05:55:52 AM »
Has anyone added code so that instead of just the one target .png there at several different patterns on show all at once?

Wiimote Desktop VR/Head Tracking / Re: Vista & Desktop VR *solution*
« on: June 16, 2008, 05:53:28 AM »
Yes, this solved days of missery!

I get an error at this line.
What could be wrong? Anyone know?
The next bit of line says this...

                // We must be running from within Visual Studio. Relocate the
                // current directory and try again.
                    System.Windows.Forms.Application.StartupPath + @"\..\..\");

                backgroundtexture = TextureLoader.FromFile(device, backgroundFilename);

Do I need to move a file?


Wiimote Desktop VR/Head Tracking / Black Screen, 1/2 working
« on: June 11, 2008, 10:11:52 AM »
First of all the app won't run by itself so I open the project in Visual Studio 2008 on Vista.
The screen turns black but the taskbar is still visible at the bottom of the screen so I right click and close.
After this the cursor ends up on the line 'texture = TextureLoader.FromFile(device, textureFilename);'
Does anyone know how to get this working?

Pages: 1