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Messages - ZaPPZion

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I dont know about the windows stack, but I'm using vista as well, so i might give you some info. I use the Sitecom CN512 bluetooth dongle (9.99 euro's here). The wiimote test.exe did work with the windows stack, but the other programs didnt, so i installed bluesoleil (I know you prefer not to), and it works like a charm.
About DX10, it's not a problem at all. Only thing i found out was that you need to disable the special desktop features at the compatibily tab when you're running the headtracking demo. It seems that fixes the directX error that otherwise pops up.


Comments and Feedback / Re: Pen design conversations
« on: January 16, 2008, 04:03:07 PM »
Seems fine now, though I personally would add "Connecting Wiimote" in the hardware support subforum, since it's a quite common question. Now all the can't connect my wiimote questions are scattered through the different projects, so if new people come, they won't find that information on their first view (could be important to avoid some "spam" like messages). Just my 0.02
Glad i could help. And thank you for making this great website/community forums, this really is a great addition to the great work of Johnny Lee.


IR Pens / Re: Nunux IR pen
« on: January 16, 2008, 03:52:49 PM »
Well, the light obviously gets reflected from your screen/wall etc. So in that perspective, the led doesnt need to be visible.
I dont know if it works better when it is visible.
About smoothness i can say this: the more space of the camera of the wiimote you use, the better (you can see that in the test.exe window). It probably means that nunux didnt have the wiimote at an optimal angle/distance;)

IR Pens / Re: Re-build Microlenser
« on: January 16, 2008, 03:27:10 PM »
I did this as well, and it's working quite well, though you have to be aware that the light is not going to the sides, so you dont want to align your pen with the wiimote:)

Wiimote Interactive Whiteboard / Re: Anyway to.....?
« on: January 16, 2008, 03:19:19 PM »
Can you try to run it in debugging mode from within visual studio (running the source code?)

Comments and Feedback / Re: Pen design conversations
« on: January 16, 2008, 03:16:59 PM »
No problem:)
I think it's best to have all the hardware related stuff together, because it's almost the same in each project forum, so you might just as well combine it.
I think the structure of the forums is pretty good, when i first came here, i was like wow! awesome structure, and i immediately found what i was looking for and what i was expecting to find at the subforums. Keep up the good work;)

Bluetooth & Connectivity Help Center / Re: wiimote not found
« on: January 16, 2008, 03:09:10 PM »
I had exactly the same problem. I could connect to my computer by the default drivers, and the test.exe worked, but the other projects didnt. Then i just downloaded the most recent version of bluesoleil, i installed it, and then it worked perfectly, so i dont know if that helps you.

Project Ideas / Re: alternative way to use the wiimote on computer
« on: January 16, 2008, 02:59:44 PM »
think it's called GlovePIE

General Hardware Talk / Re: What Hardware did you use?
« on: January 16, 2008, 02:56:16 PM »
I'm using Windows Vista Home Basic, with a Sitecom CN512 bluetooth dongle. Vista recognised it and could connect the wiimote, but the programs didnt recognise it. Then I installed Bluesoleil 5.0 for 32 bit OS, and it worked perfectly. Awesome stuff from Johny Lee

IR Pens / Re: Nunux IR pen
« on: January 16, 2008, 02:52:15 PM »
What I've been wondering: is the amount of IR light enough to reflect on any surface? or just specific materials like an LCD or even a mirror?
I first thought the LED would be at the back of the pen, but then i realised that wouldn't be accurate enough (due to the angle you're holding the pen). I'm going to buy some LED's, resistors and push-buttons tomorrow, so i'll be experimenting with it as well:)
People are actually showing some pretty good work on their pens already:)

Bluetooth & Connectivity Help Center / Re: wiimote not found
« on: January 16, 2008, 02:48:20 PM »
DirectX shouldnt be the problem in this case. I think it has something to do with bluesoleil. It seems that it isnt recognising your bluetooth device (not your wiimote, your bluetooth device). I dont know if there are drivers for the build-in bluetooth devices of mac for windows vista, since mac is not actually supporting windows vista.

Project Ideas / Re: Wiimote for disabled
« on: January 16, 2008, 02:45:21 PM »
First of all: it's great that you put effort in making the lives of disabled people better ;D awesome.
I dont think it'll quite work if you place a dot on a persons forehead, since the movement wont be that big. I'd go for placing the wiimote on a helmet, or something, and then have a sensor bar on top of a screen. For making clicks work i saw a pretty cool approach on television some time ago. They did it with eye-tracking, which is completely different, but what they did was something like this: If the cursor was at 1 spot for more than 2 seconds, there would be a mouseclick. I dont know what they did with the right clicks though.
Anyway, keep up the good work;)

Nice, that actually does look pretty good;) I'm also into 3D programming, and i just purchased a wiimote, so i'm gonna try stuff like this as well. Keep up the good work;)

Say Hi! / Re: Hello from holland! ^^, bryanarby
« on: January 16, 2008, 02:35:44 PM »
Another fellow dutchie over here :) hi

Comments and Feedback / Re: Pen design conversations
« on: January 16, 2008, 02:34:48 PM »
I think the general hardware support would be good as well, especially for things like hooking up your wiimote to the pc.

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