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Messages - ZaPPZion

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16
Wiimote Desktop VR/Head Tracking / Re: No 3d?
« on: March 20, 2008, 05:41:34 PM »
seems like a screen projection problem.

17
2 questions first:
What are you using to create the 3d game?
What language are you using?

Ok now some answers that might help you.
You probably set the whole 3d up to render when your wiimotestate changed (event). Just make a while loop in which you render your thing, and poll the wiimote for information. I'm using it that way, and i also made it so that if you dont have a wiimote connected, it'll still run. I did that by making a global boolean variable that holds the connected state of a wiimote object, if that one is true, then it's checking for information, otherwise it'll just skip that step.

Greetings,
Bart

18
General Hardware Talk / Re: Wiimote I2C connectivity
« on: March 13, 2008, 06:33:27 PM »
You should check another thread:
http://www.wiimoteproject.com/other/red-laser-and-i2c-bus-done-t579.0.html
that guy hacked the wiimote to send info of the camera to his pc through I2C and RS232

19
General Hardware Talk / Re: red laser and I2C bus (done)
« on: March 12, 2008, 05:10:02 PM »
wow that's certainly amazing!
What kind of microcontroller did you use btw?
I think this is really some inventive stuff. The 200Hz frequency is quite a lot.
I've just had the I2C subject @ school, so i know what it takes. Didnt expect the camera to be accessed this easily :)
Great project!

20
Say Hi! / Re: Hello
« on: February 25, 2008, 03:53:38 AM »
Hi, welcome to the forum :D

That sounds pretty interesting, having the lights track the person that needs to be tracked. Only downside will be the lights though. They emit IR light as well, so the wiimote will probably pick it up when there's something shiny on the stage. It might work though, if you can make it work with reflecting light on the actor that needs to be tracked. When the wiimote sees any movement to the right, the lights should immediately respond though, otherwise the actor is out of the spotlight area, and won't reflect any IR light anymore. But this definately would be hard to implement, since there's lots of IR light in a theater ;)

21
General Discussion / Re: Trouble Reading form NunChuck
« on: February 23, 2008, 03:07:11 PM »
no problem, that's what i'm here for;)

22
awesome, great work:) (still have to test it, but it definately sounds promising)

23
General Discussion / Re: Trouble Reading form NunChuck
« on: February 23, 2008, 03:30:32 AM »
make sure you're getting the right input info:

Wiimote.SetReportType(Wiimote.InputReport.IRExtensionAccel, true);

with that setting you can read IR input, Extension input (like the nunchuk), and Accel input of your wiimote

24
try start->run
regsvr32 C:\Windows\System32\dwmapi.dll

that might register the dll for you, so it'll work. Otherwise, try putting the dll in the same file as the program.

25
It's not actually a mistake of yours. Using the sensor bar works fine. Only thing that makes it not look 3D, is your eyes. Your eyes are looking from 2 different angles, and then your brains compute 1 picture of it. But the screen you're using is flat, and the awesome effect you saw on the small movie of Johnny Lee is made by 1 eye (a camera). Maybe you can try and close 1 eye. That definately will make it look more 3D.

26
Say Hi! / Re: Hey Guys
« on: February 19, 2008, 03:36:02 AM »
Are you using Vista? because then you'll need to disable the visual themes like i described here:
http://www.wiimoteproject.com/support/vista-desktop-vr-solution-t188.0.html
If not, then we need some more information about what does work and what doesnt work, what error codes you get, etc :D

27
IR Pens / Re: Focusing an IR beam?
« on: February 16, 2008, 02:20:10 AM »
It's been on this forum already. It's called a IR Laser. But be carefull with it, because lasers can do harmfull stuff to your eyes, and IR light is "invisible" to the human eye, so you wont close you're eyes automatically when you're looking in a laser beam. Oh and the wiimote won't see the beam. You dont see light either, you see light reflecting of a surface.

28
IR Pens / Re: Introducing: "The Fiinger"
« on: February 16, 2008, 02:17:28 AM »
nice one, nice project
And a Mac user who got stuff working! you're doing pretty good out there ;D

29
Say Hi! / Re: Hello from Massachusetts
« on: February 16, 2008, 02:15:47 AM »
welcome to the forums :D

30
Wiimote Interactive Whiteboard / Re: Can you write in MS Word?
« on: February 16, 2008, 02:12:20 AM »
I've used a couple smartboards, so i know what you mean. When you pick up a pen, you can just draw. It doesnt matter what program you're in, it just draws, right? So it's not exactly drawing in word, it's more or less drawing on top of every window. That would definately be possible, but in my opinion using paint is better :D

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