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Messages - Nixarn

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So for an advanced computer graphics course I did a little demo that uses both Wiimote headtracking and Stereo 3D (And some shadowmapping, but that's irrelevant now).

And here's the headset I built:

You can get it from here:

Anyone having problems with Managed Direct3D can try mine, it uses OpenGL.


Niklas Wahrman

Wiimote Desktop VR/Head Tracking / New Vista64 solution!
« on: January 17, 2008, 11:49:09 AM »
Hey guys!

First off: Awesome what you've done, Johnny Chung Lee! Truly awesome. I had this idea a few years ago but my idea was to have a colored "cross" painted on a hat and then a webcam in the roof :P Now with this I wanted to do shutter 3d using this to make an uber cool 3d experience, apparently that idea is also as old as I am :) oh well, still fun.

Anyway, my Vista64 solution.

What I did after lots and lots of googling was this:

Reunpack the soure:

open WiiDesktopVR.csproj in a text editor

In the property group add: <PlatformTarget>x86</PlatformTarget>

And then also set the fullscreen boolean to false.

This way I got it working somewhat, still got some errors. I think it has to do with Managed DX to be only 32bit. I'll do my own demo with OpenGL I think, as there are some good libs for that. Or XNA(?) if you can use the wiimote stuff with that.

Good luck!!

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