Author Topic: Wiimote in XNA, how to get input?  (Read 3809 times)

Offline votemike

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on: September 08, 2008, 04:14:06 AM
Has anyone written anything in XNA for the wiimote?
How do you get the input from the Wiimote?



Offline Burkazoid

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Reply #1 on: September 23, 2008, 08:24:39 AM
Yes, I have.  It's very easy to do using Brian Peek's Wiimotelib, since XNA is C# based on .NET. http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx

If you need any more specific help on how to get it going just ask :)