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Say Hi! / Hi
« Last post by hifi on June 17, 2019, 10:04:54 PM »
I'm trying to add a comment to an old thread because it's one of the first Google hits but this forum seems to have a limitation where you can post as a new user.

I have implemented this:

Say Hi! / Re: Hello everybody
« Last post by Aoraumar on April 18, 2019, 09:41:07 PM »
This article is very good. I like to read a lot.

Say Hi! / Hello All
« Last post by Umbertoneds on March 02, 2018, 02:10:06 AM »
Hello and welcome.

All i can say is ask a question and you will get a reply.
Wiimote Glovepie projects / Re: Glovepie 0.29 and nunchuk analog stick
« Last post by andwan0 on March 13, 2015, 04:46:48 AM »
Yes! I found a post by others with same problem!!!!

I too bought a weird/different WiimotePlus+Nunchuk (x2) bundle from ebay. It appears some fake nunchucks are weird versions like ours. I am using latest GlovePIE 0.43 and it's still not fixed!!! I am using latest firmware DolphinBar.

I used PPJoy and GlovePIE's Wiimote script from:

www flibitijibibo com glovepie flibit_PPJoy.PIE

Two problems issues:
  • The JoyX and JoyY, overflow... so we have two negatives on full up or down on JoyY. We have two positives on full left and right on JoyX.
  • The ZButton produces a Z and C signal.

Here is my pieces of code to fix this:

This is the nunchuk joystick bit:

Code: [Select]
         debug = Wiimote1.Nunchuk.JoyY+' '+Key.A+' '+Key.S+' '+Key.D
          If 0.85 > Wiimote1.Nunchuk.JoyX > 0.5 And Key.W = 1
          Else If -0.85 < Wiimote1.Nunchuk.JoyX < 0.5 And Key.W = 1
          Else If -0.4 < Wiimote1.Nunchuk.JoyX < 0.4
          End If
          If Wiimote1.Nunchuk.JoyX > 0.86
              If Key.Q = 1 Or Key.W = 1
                  PPJoy1.Analog0 = -1
              PPJoy1.Analog0 = 1
              End If
              PPJoy1.Analog0 = Wiimote1.Nunchuk.JoyX * 1.25
          End If

          If 0.85 > Wiimote1.Nunchuk.JoyY > 0.5 And Key.S = 1
          Else If -0.85 < Wiimote1.Nunchuk.JoyY < 0.5 And Key.S = 1
          Else If -0.4 < Wiimote1.Nunchuk.JoyY < 0.4
          End If
          If Wiimote1.Nunchuk.JoyY < -0.86
              If Key.D = 1 Or Key.S = 1
                  PPJoy1.Analog1 = 1
              PPJoy1.Analog1 = -1
              End If
              PPJoy1.Analog1 = Wiimote1.Nunchuk.JoyY * 1.25
          End If
As you can see above, am using actualy keyboard keys to store "state"....

And here is the Z C button fix.

Code: [Select]
         PPJoy1.Digital9 = Wiimote1.Nunchuk.CButton and not Wiimote1.Nunchuk.ZButton
          PPJoy1.Digital10 = Wiimote1.Nunchuk.ZButton

Regarding the analogue stick, I wouldn't say it's completely fixed. It works as long as you don't make sudden movements. If you gradually move the joystick then you will be able to get corrected LEFT and DOWN directions.
hi there
i bought i wii controller second hand from a boot sale about six months ago and wanted to see if i could get it to work with the music software i use, ableton live.
i'm using a hp650 laptop which has no bluetooth built in so i went out and bought a usb dongle from maplin, which came with some bluesoleil drivers on disc. the dongle shows up in devices as ISSCEDRBTA. under add devices in device manager i added the wiimote and selected 'don't use a passkey'.  i installed the bluesoleil drivers and used the bluesoleil interface to connect and it connected and worked fine. i was then able to use it to control parameters in ableton live and it worked well and was plenty fun

the other day i tried to connect it again using bluesoleil as usual and it wouldn't work. when i selected 'pair' it then asked me for a passkey, which i obviously don't have. i also have since acquired another wiimote and that wont connect either. it asks for a passkey too. they are both detected but will not pair. the same if i try to connect one or both of them

there isn't anything wrong with blusoleil or my dongle as it connects to my phone easily and is paired with that.

i have tried uninstalling and reinstalling bluesoleil, demo and full bought versions, different stacks - the broadcom, toshiba and windows ones, none seem to work. i uninstalled bluetooth drivers in device manager and started again. i have been trawling the internet and various messageboards and forums (including most of this one) for three days now and have drawn an absolute blank.

i have tried connecting with the two buttons on the front and the red button in the battery compartment, taking the batteries out and leaving it for a while, everything i can think of and every bit of information i could find but nothing will get me past the passkey page.

i wanted to make sure i have exhausted all of my ideas before i posted here but now i have so i decided to ask for some help in the hope that someone can offer some advice that i may have somehow missed?

i'm really puzzled because i know it does work as i have been using it with ableton for about six months. it's not like i don't know if it will work or not and i'm not sure if i am actually trying to do something that isn't possible. i know it is possible - i followed this instructional video to connect first and it was fine -

can anyone offer any help please?

many thanks
Announcements / Re: Milestone for!
« Last post by Hitotsuki on March 10, 2015, 05:35:42 AM »
I did not come into play long ago.
The details more clearly
Wiimote Interactive Whiteboard / WiiMote Whiteboard "Desktop/Laptop ED"
« Last post by shawnmichal on March 03, 2015, 05:26:29 AM »

I Was Thinking that it would be a good idea to map keyboard controls for White board like "right mouse click" could be space bar for people that use white board for home use on there computers. the keyboard mapping could be a background app that starts with your programs filename.exe so you could have different controls for drawing and games. 
Wiimote Desktop VR/Head Tracking / Mocap boxing
« Last post by shawnmichal on March 03, 2015, 05:15:31 AM »
Anybody remember this arcade game from Konami?  Looks like the technology is available now to bring this hit-title home (pun intended! Tongue).

Other games like this could be released as well like that cop game that had multiple sequels or that Samurai game which I've only seen at amusement park arcades - Blade of Hono
Wiimote Desktop VR/Head Tracking / Head tracking with CyMouse?
« Last post by shawnmichal on March 03, 2015, 05:04:51 AM »
Hi there,

The effect of head tracking in that video looked so incredible, I dare to ask a non-Wiimote question: shouldn't you be able to do the same thing on a PC with a CyMouse (seen on sale
for $60)? This device supposedly tracks the xyz position of a detector on your forehead. I bet the changing point of view would be very easy to implement in any 3D graphics for an experienced programmer. Stereo shutter glasses also exists for PCs for less than $100, so your DARPA-quality Virtual Reality should be pretty straightforward to obtain. The CyMouse webpage hasn't been updated since 2004, but you can still buy it, and I suppose it works.