Author Topic: wiimote for physics experiments  (Read 10601 times)

Offline maurice74

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on: January 19, 2008, 08:08:24 AM
Hello, I am the author of
http://www.iop.org/EJ/abstract/0143-0807/28/5/001
also reported here
http://www.physorg.com/news104502773.html
I am interested in creating and developing a grid of people interested in the wiimote for physics experiments applications.
Your projects are very interesting, and also appicable for physics experiments (think about motion capture of points, calculating velocity and acceleration for example).
Thank you for your attention and please give me your feedback and sensation about developing this point of view.
Bye
maurizio vannoni



Offline williiam

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    • fWiineur ; web-site for fWIIne
Reply #1 on: January 19, 2008, 05:14:16 PM
Hello,

Very nice project !
I didn't manage to read the pdf file but the presentation
"http://www.physorg.com/news104502773.html"
gave me an idea of you work.


I was also thinking about doing a similar model for educational purposes and with fWIIne and simulink :
http://fwiineur.blogspot.com/2008/01/fwiineur-v01-released-english-version.html

Great work with a wiimote ! I guess students are going to be interested



Wiilliam



Offline bap2703

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Reply #2 on: January 31, 2008, 02:23:21 AM
Hello,

I think this link may be usefull for using a wiimote in physic experiments : http://forums.ni.com/ni/board/message?board.id=170&message.id=249428

I'm going to buy a wiimote to try it.



Offline bap2703

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Reply #3 on: February 05, 2008, 08:16:19 AM
I have just tested those Labview VIs for the wiimote. They are very well done, providing high level access to accelerometers, IR sensor, buttons and rumble.

In fact the main problem would be labview's cost next to free softwares. But if you already have it, jump on these wiimote's VI.