Author Topic: Any Games with 3d Headtracking?  (Read 5485 times)

Offline Michael8414

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on: October 19, 2008, 10:43:30 PM
I'm wondering if Johnny or anyone else is making any games that can go with the 3d headtracking. I would love to see a dodgeball game which could work because of the line stopping you from going past it (also stoping you from going past the TV). If they couldn't do that even a shooting game or something cool that could work. Is anything remotly like that coming out?



Offline jok3r128

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Reply #1 on: October 21, 2008, 01:48:23 PM
i am going to try but need to alter the code that he provided to allow for a cheaper alternative to the wiimote then i will try to make a game for PC with this stuff involved any suggestions welcome

oli
« Last Edit: October 22, 2008, 01:39:34 PM by jok3r128 »



Offline Deceit

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Reply #2 on: December 06, 2008, 02:49:43 PM
well i still need a bluetooth connection on my comp but i have been working trying to rewrite the code in a python based game engine-(3d moddeling program) called blender, so far (without actual head tracking) using keyd imputs instead of actual head X,Y,Z cords. i am starting to understand how it could be done... as soon as i get it working with the tracker i will post a demo



Offline Deceit

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Reply #3 on: December 16, 2008, 03:53:05 AM
ok guys .... like i said all i needed was the bluetooth!!! i am pleased to say that my demo is comming along very nicely now, simple head tracking works great!!!
still figuring how im going to do the rotation of the player in respects to the rotation of the camera to create a smooth, realistic playing experiance, but i have several mock ups to choose from already  :D .

for now i am just using glovepie along with the blender python engine, but as soon as i impliment the wiimote lib into python, goodbye glovepie and hello stand alone

i will keep you all posted as i am still at a very early stage (just stoked that i got it working) but i will post the .blend and .exe with every stable improvement

and if anyone knows python, blender, or anything at all! your more than welcome to hop aboard to help build this demo-engin  ;D

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and thex's "wiiconnect" is awsome (lol just thought id throw that in... it made getting started WAY TOO easy)



Offline Wiweeyum

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Reply #4 on: December 16, 2008, 07:35:47 AM
Congratulations! I'm stoked to hear you're making progress.


~"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction."~
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