Author Topic: A User-Friendly, Portable WiiDesktop VR  (Read 5393 times)

Offline hiddenToFu

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on: August 29, 2008, 11:39:45 AM
Well, speaking as a person who has no programming knowledge at all, I find actually getting the program working at all was very much of a hassle. Having to install C# and direct X SDK, too much of an inconvenience for the layman.
So, I wonder if the following is possible:

   For another version of the code to be compiled so it works without needing the C# or the SDK installed.

    Having the code compiled into a program but having the stadium image   still swappable.
Well, if these could be done, this program could reach a wider audience . This program, I understand, was originally meant for video game programmers and such, but would it not be wonderful if anyone at all, who owns a Wii and a laptop, can give a swing at this? ^_^

  Well, if anyone can figure out how to make this program work on any computer at all, please reply , is there a way to build the code so it could work like that?

Offline UndCon

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Reply #1 on: August 29, 2008, 04:59:46 PM
The hardest part isn't to get the software to run but to connect to the wiimote.

The image is replaceable - put something else there but you must use the default imagename unless you want to alter it in code.

Als you have to solder your IR-bar (and IRpen) to get up and running so it is not for the big market as it requires sodering knowledge and such...