Wiimote Project

Wiimote Projects => Wiimote Desktop VR/Head Tracking => Topic started by: MadManMike on January 09, 2008, 09:47:06 PM

Title: Got it to work in X64 now I just need to compile the full screen fix.
Post by: MadManMike on January 09, 2008, 09:47:06 PM
Hey people,

I got it to work in windows xp pro x64 ed. using Jasons recompiled version of the program (found here: http://members.shaw.ca/abqf/Release.zip) but to get the program to work he disabled full screen.

Then later Ritesh came out with a fix for the full screen and said "Find the InitializeGraphics() function in WiiDesktopVR.cs (the code for the main form). Replace it with the following: http://pastebin.com/f1d1ad5fc"  My only problem is I can't seem to get it to compile. Could some one combine the 2 fix's and compile it for me and others? 
It would be of great help :)

thanks
-Mike
Title: Re: Got it to work in X64 now I just need to compile the full screen fix.
Post by: Peter14850 on October 28, 2008, 01:18:21 AM
Hi, Mike,

That's great news.
What kind of bluetooth dongle and stack did you use
on XP x64?  I am so glad to know someone did it on XP x64.

Thanks!
Peter
Title: Re: Got it to work in X64 now I just need to compile the full screen fix.
Post by: Peter14850 on October 28, 2008, 03:46:06 AM
Hi, Mike,

Never mind.  I solved the problem easily by
installing Widcomm and Bluesoleil together. =D

Cheers.
Peter