Author Topic: How to include 3D models or combine this technology with CAD programs  (Read 7643 times)

Offline Ellemieke

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I am interested in using this technology for 3D modeling and presentations of 3D models. Would it be possible to import 3D models instead of 2D pictures in the Virtual Reality environment created by Johnny Chung Lee? Or is it possible to use this technology in combination with CAD programs, for instance in combination with Blender, an open source tool for 3D modelling?

Of course it is… but how difficult will it be? And how could it be done? All suggestions are welcome!



Offline tillydevine

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I REALLY want to do this as well. Could someone PLEASE implement this!!!! Or inversly, could someone create a doom/quake/HL2/Crysis patch so we can use there level editors with this software?



Offline richwhite

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This does what you describe: [b]http://edusim3d.com[/b] - very flexible
Quick demo video here:
[youtube]http://www.youtube.com/watch?v=uVFsxev-2sk[/youtube]



Cheers,
Rich
======

Rich
The Edusim Project

http://edusim3d.com


Offline Ellemieke

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The Edusim set-up looks a lot like what I had in mind, but is does not work with 3D input yet. Being able to create and manipulate three dimensional objects and viewing them from different sides using head motion tracking, would make it much more advanced.

If that could be integrated in the Edusim set-up, it would definitely fit with what I had in mind.



Offline Ellemieke

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I see you do create 3D images to implement in the Edusim environment. I hope to be able to do this myself. I'll try it out!



Offline richwhite

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Ahh I see, That would be wonderful !... great in the classroom too !

Rich
The Edusim Project

http://edusim3d.com


Offline Ellemieke

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I tried to use the Edusim environment in the same way as the Wiimote DesktopVR, but navigating in this environment does not seem to work in the same way. I checked out all the menus and help functions to see whether there is a way to import the VR program, but I did not find such a thing. Is it true that you can only navigate in the Edusim environment using the keyboard or on-screen buttons? Or can you navigate by turning you head, using two IR LED’s?

I also was unable to locate the blank sphere and cube in the Edusim_winALPHAO3 folder. Therefore, I can not find the format of these objects and how they are imported in the environment. It would be interesting to be able to import other 3D objects, but I need to know how these objects are imported in order to see whether and how I can import other 3D objects.

I would like to further develop this environment, like to create different worlds and import different 3D objects. Preferably, I would also like to be able to manipulate these 3D objects in the environment, but that seems to be to complex for now. When I tried to open the .c3d files with my c3d file editor, I however got the error that it is not a .c3d file. Therefore I am wondering which program is used to create the worlds?

Many questions waiting for answers… hope you can help me out!



Offline UndCon

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One way to do this is to use Papervision (Flash with 3d support)

With Papervision you can import 3d objects from major 3dsoftwares (in .DAE-format) and start using them right away...(but that might not apply to CAD)

The coding is quite simple and there are some video's showing a Wiimote being used with Papervision to control a car...

here is a sample
http://www.freesome.com/node/225

here is another
http://www.truveo.com/Papervision-3D-controlled-by-Wiimote/id/1409600574

Check Google and Youtube for more...
« Last Edit: March 17, 2008, 04:22:54 AM by UndCon »



Offline Seventh

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Please tell me someone knows how to implement the wiimote API into python.  If they can then it can be used in Blenders built in game engine. a far cry from the unreal engine, however it is soo easy to make a simple game from any genre.  Imagine having the perception of depth in your own developed games.!