Author Topic: Problem viewing in 3D  (Read 6004 times)

Offline Malacoda

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on: January 13, 2008, 02:23:00 PM
I can connect my Wiimote to my computer no problem; however, when I turn on the Wii, place the sensor bar on my head, load up WiiDesktopVR.exe and press space - nothing happens. I ran the config file and changed the Wiimote's location to the top of my monitor, and I am running Windows XP. So, I have a few questions:

1. What am I doing wrong?

2. Will I be able to view anything else in 3D once I get this working? Or just the supplied pictures?

3. Will I be able to view games in 3D, such as Final Fantasy XI - or are there adjustments that need to be made to make it viewable in 3D?

I am not too computer literate, so please use as simple words/instructions as possible, thanks!



Offline song706

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Reply #1 on: January 16, 2008, 06:38:39 AM
Hi
I have the same problem.

The application WiiDesktopVR works perfectly but I am not capable of seeing the depth (3D) on having approached the control (wiimode).

If I move the sensor bar and the targets move with me but i can't see the depth



Offline Jake of All Trades

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Reply #2 on: January 17, 2008, 07:09:36 PM
I'm afraid you've misunderstood what type of 3D we're talking about here.  This isn't about making images pop out or go deep like normal 3D glasses and the like, this is about something called "parallax"; or the way things seem to shift in relation to each other when you look at them from different angles.  Actually, calling them different types is a bit misleading--they're really two parts of a whole.  If you could combine this with the setup they have at IMAX theaters, it would be nearly indistinguishable from reality!



Offline troy59

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Reply #3 on: January 19, 2008, 01:09:02 PM
basically, what you want to do is cover one of your eyes. That makes is so you have no depth perception and your brain is confused wether the 2d image is actually 3d. Also, to anwser the first question(the origional post) 1. Do you have your sensor bar plugged into your wii and the wii turned on? 2. You can see other stuff. If you wanted a picture of, say, a bunny, to replace the target then you would name the picture of the bunny target and put it into the wiidesktopVR folder. If you wanted to do that for anything else, you just get a picture you want, name it the same name as the file you want to replace, then just switch your picture with the one supplied, if you don't understand that, tell me and i'll try to make it clearer. 3. No, you can't use it for games because the games don't have the coding to do that. Right now, Johnny Lee's program is the closest you can get too a VR game that uses the wiimote.



Offline FritzM

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Reply #4 on: January 28, 2008, 02:50:42 AM
Also, make sure that you have entered the correct calibration data for your screen and headgear in the config.dat.

If all your calibration data is not correct, the math doesn't work out, and the effect is substantially weakened.

Note that screen aspect defaults to 1024/768 if left to default, so make sure to set this too if you are running at some other resolution.