Wiimote Project

Wiimote Projects => Wiimote Desktop VR/Head Tracking => Topic started by: Nixarn on January 17, 2008, 11:49:09 AM

Title: New Vista64 solution!
Post by: Nixarn on January 17, 2008, 11:49:09 AM
Hey guys!

First off: Awesome what you've done, Johnny Chung Lee! Truly awesome. I had this idea a few years ago but my idea was to have a colored "cross" painted on a hat and then a webcam in the roof :P Now with this I wanted to do shutter 3d using this to make an uber cool 3d experience, apparently that idea is also as old as I am :) oh well, still fun.

Anyway, my Vista64 solution.

What I did after lots and lots of googling was this:

Reunpack the soure:

open WiiDesktopVR.csproj in a text editor

In the property group add: <PlatformTarget>x86</PlatformTarget>

And then also set the fullscreen boolean to false.

This way I got it working somewhat, still got some errors. I think it has to do with Managed DX to be only 32bit. I'll do my own demo with OpenGL I think, as there are some good libs for that. Or XNA(?) if you can use the wiimote stuff with that.

Good luck!!
Title: Re: New Vista64 solution!
Post by: hanuta on March 29, 2008, 05:06:32 AM
thx,
this helps for XP x64 as well.


cheers
stefan

Title: Re: New Vista64 solution!
Post by: Peter14850 on October 28, 2008, 12:50:47 AM
Hi, Stefan,

What kind of bluetooth dongle and stack are you using
on XP x64?  I am so glad to know someone did it on XP x64.

Thanks!
Peter
Title: Re: New Vista64 solution!
Post by: Peter14850 on October 28, 2008, 03:47:10 AM
Hi, Stefan,

Never mind.  I solved the problem easily
by installing Widcomm and Bluesoleil together. =DD

Cheers.
Peter