Login
Register
Menu
Home
Help
Search
Wiimote Project
Wiimote Project
Wiimote Projects
Wiimote Desktop VR/Head Tracking
Got it to work in X64 now I just need to compile the full screen fix.
« previous
next »
Print
Pages:
1
Author
Topic: Got it to work in X64 now I just need to compile the full screen fix. (Read 4895 times)
MadManMike
Posts: 2
Karma: +0/-0
Got it to work in X64 now I just need to compile the full screen fix.
on:
January 09, 2008, 09:47:06 PM
Hey people,
I got it to work in windows xp pro x64 ed. using Jasons recompiled version of the program (found here:
http://members.shaw.ca/abqf/Release.zip
) but to get the program to work he disabled full screen.
Then later Ritesh came out with a fix for the full screen and said "Find the InitializeGraphics() function in WiiDesktopVR.cs (the code for the main form). Replace it with the following:
http://pastebin.com/f1d1ad5fc
" My only problem is I can't seem to get it to compile. Could some one combine the 2 fix's and compile it for me and others?
It would be of great help
thanks
-Mike
Peter14850
Posts: 11
Karma: +0/-0
Re: Got it to work in X64 now I just need to compile the full screen fix.
Reply #1 on:
October 28, 2008, 01:18:21 AM
Hi, Mike,
That's great news.
What kind of bluetooth dongle and stack did you use
on XP x64? I am so glad to know someone did it on XP x64.
Thanks!
Peter
Peter14850
Posts: 11
Karma: +0/-0
Re: Got it to work in X64 now I just need to compile the full screen fix.
Reply #2 on:
October 28, 2008, 03:46:06 AM
Hi, Mike,
Never mind. I solved the problem easily by
installing Widcomm and Bluesoleil together. =D
Cheers.
Peter
Print
Pages:
1
« previous
next »
Wiimote Project
Wiimote Projects
Wiimote Desktop VR/Head Tracking
Got it to work in X64 now I just need to compile the full screen fix.
Search
Username
Password
Always stay logged in
Forgot your password?